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Aether89

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Aether89 last won the day on January 7 2017

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About Aether89

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    Magatama Creator
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  • Birthday June 2

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  1. @Larva to be honest i haven't really worked on it since May 6 2018 which is when i released Beta version 9. However; it is pretty stable with the exception of a bug in regards to mag cell evolving and that i did not program the cancel option when selecting new mag to actually cancel. I will try in the next few weeks to take a look back into it and relearning what i did and fix those issue.
  2. The Result are In sorry for the delay. Thank you to all those who voted. Thus order of the next implemented features will be 1st Place Programmable Mass Feeding 2nd Place Feeding Stats Preview 3rd Place Next Evolution Preview & Other ? For what other entail too i am unsure as the only suggestion i saw in these post have already been implemented as they were easy to add while waiting for the results of the poll. [ == POLL RESULT == ] ==ULTIMA== 2 - Feeding Stats Preview 1 - Next Evolution Preview 3 - Programmable Mass Feeding 1 - Other ==EPHINEA== 1 - Feeding Stats Preview 1 - Next Evolution Preview 5 - Programmable Mass Feeding 1 - Other for a Grand Total of 3 - Feeding Stats Preview 2 - Next Evolution Preview 8 - Programmable Mass Feeding 2 - Other
  3. New Magatama release [ BETA 9 ] !

    It was made possible the the suggestion offered by @Syzygy, @Soly & @Fyrewolf5

    in the Influence the next Magatama Update ! topic.

     

  4. Quick update on the current status of the vote. I am also concurrently also having the same poll on Ephinea and currently the result are as follow. Feeding Stats Preview 0 Next Evolution Preview 1 Programmable Mass Feeding 5 Other 0 While those from here are currently Feeding Stats Preview 2 Next Evolution Preview 1 Programmable Mass Feeding 3 Other 1 If we add the result together we get this. Feeding Stats Preview 2 Next Evolution Preview 2 Programmable Mass Feeding 8 Other 1 Also while i expected the result from this poll to form the basic of Magatama Beta 9, the plethora of new features i added in the last few days might bump it to Magatama Beta 10. The Suggestion by @Soly to add a method to immediately increase the spinner lead me to add more related features and other fixes.
  5. This isn't a troll post @O9B066 Magatama is a spiritual successor to Mag Farm https://github.com/Aether89/Magatama. This is why i made the name clickable in the first post and it bring to the following topic.
  6. That the thing i have to add a maximum, if i try 0 it useless to have the spinner. If i try to leave it empty i get an error. So my choice was to allow a value so high you can't interact with Magatama for a while or find a balance between higher than 100 but still respond Quickly. Adding a method to increase immediately to the max is a good idea ! i didn't think of it,
  7. @Fyrewolf5 & @Syzygy, You both make a good case on increasing the maximum value. I remember the other reason i had set it to 100 as default, there was an oversight on my part that made it that when a mag evolved during mass feeding the items counts was not reseting itself in the output. Found i had used the wrong variable in the formula thus reseting only when feeding one at a time. That bug is still present in version 8, but i just uploaded version 8.1 which included this fix and the increase of the numeric up down from 100 to 1000. I settled on 1000 as higher number, i had tried 5000 and it took a full minutes for it to proceed. https://github.com/Aether89/Magatama/releases/download/V0.8.1/MagatamaBeta8dot1.zip Removed the Extra spaced added in the Output when loading a mag. Changed the order for the Section ID to the order of the Drop Tables Fixed the feed counts reset not using the appropriate variables, caused it to not reset when mass feedings. Increased the default value of the Quantity Numeric up down from 100 to 1000.
  8. @Soly it not a bad idea to uncap the spinner however, it a limitation of Windows forms in that case the best i can do would be 79228162514264337593543950335 which is the maximum value it accept for Decimal. I am considering going the route of allowing users to set their own maximum as long as it is <= 79228162514264337593543950335 and setting a higher value
  9. It actually isn't a bug rather it the limit that it is set to, partially as that the default value of numerical up and down and design choice. Still i can increase it to 1000 or can leave it at 100 but allow it to modified in the settings.
  10. Created a poll for people to vote on which features would like to see implemented first in Magatama.

     

  11. Magatama has reached a point where quality of life improvement are now the next steps. Also i am unsure with which idea to first implement. So you the community and users of Magatama will decide the features that will be added in the next updates. The others one will be in a subsequent one. Stats Preview. Have a Preview of what change feeding an items will have on your Mag Stats. Evolution Preview Have a Preview into what the mag will evolve with the current stats. Programmable Mass Feeding Be able to Mass Feed a mag by selecting the order of each items. example . antidote 5 monomate 1 monofluid 2 antidote 1 Other This is your suggestions, if more than one another poll will be held with the most recurring idea
  12. Sif Mag Cell use the same Feeding Charts as Savitri, Diwari & Nidra So you have multiple Options : https://sites.google.com/site/psobbephinea/mag-feeding-tables http://pso.wikia.com/wiki/Nidra http://www.pso-world.com/sections.php?op=viewarticle&artid=1031 And there also Magatama Editor / MagDex which you can download the latest version here : https://github.com/Aether89/Magatama/releases
  13. After months with lack of times and focus here finally come Beta 8 of Magatama.
  14. I took a break, a long break... Good idea to add a preview on how each item affects the stats, i may have previously had the idea but forgot about it as wasn't sure how to implement it but now i do :). If you want to see the complete feeding chart you can look at in into MagDex previously Magatama Editor I wanted to take a look at the one you said you made thats at sandrenyl.com, mostly to maybe take inspiration on it for possible improvement on mine, but could not find it did you remove it since then or i didn't look correctly. also Je suis content que tu semble apprécier Magatama I am happy that you seem to appreciate Magatama
  15. Okay i updated most of the link to point to my new GitHub repository, with the exception of the Interface preview. @Fyrewolf5 lets me take a guess when it erase three action it is something like this. Monomate x3 --- Level UP --- (6) ------------------------------------------ [1] that get erased if yes, it work as intended because they are all linked together cycle is removed because 3 items weren't feed to the mag The Level UP is removed because the level up conditions aren't met anymore The monomate is removed because you undid it. basically you remove the last item feed not the other action who are linked to the item itself.
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