Jump to content

Shisui

Members
  • Posts

    1,006
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Shisui

  1. S> 4x Soul Booster, 4x PBC & 6x HRC

  2. S> Gael Giel [Red] [0/119/31/50] [Mylla & Youlla | Farlla | Pilla] PM me

  3. S> Gael Giel [Red] [0/119/31/50] [Mylla & Youlla | Farlla | Pilla] PM me

    1. Show previous comments  1 more
    2. Shisui

      Shisui

      Fomarl/Humar - adept plan

    3. Sabrina

      Sabrina

      Ahh oke i dont have any of those 2 lol. Good luck selling :) 

    4. Shisui
  4. Shisui

    -

    well id say its still 6,6:1 but some greedys try to sell 15 dts for 120 pds ^^
  5. pls change that since the requirements for D-Photon Core is a lvl 100 KAMA ^^
  6. https://www.phantasystaronline.net/forum/index.php?/topic/341-photon-drops-info/ there is the info for adding stats (native/a.beast/machine/dark), you just have to do west tower/east tower. start quest, before you go to area talk to the hopkins (thats the yellow fonewm) he will bring you to paganini, then go to area, at that point where you recieve the data dont finish the quest, make a pipe and go to hopkins again and give the data to paganini then. this you have to do in both quests (east and west) can be done on normal https://www.phantasystaronline.net/forum/index.php?/topic/2586-adding-hit-to-monster-weapons-guide/ thats the guide for the hit% on enemy weapons
  7. Well thats kinda wrong... if you dont sphere DF you loose 1,1k atp which is a lot. I mean i can df 2 delbiters within 1 freeze trap. (With 100 dark) but you cant with 50% or 0% On df i recoment to sphere stats first cause its a huge diffrence between not sphered and sphered lol
  8. B>Luck Mats (doesnt matter how many you got just pm me), Samba Maracas/Samba Fiestas with 40+ hit S> TypeDS/D.saber hell 20 hit

  9. Yeah i already figured that out.. but i knew that as far i saw the texture of it. The DM beam is splitted up in 2 inbetween is just nothing And flow beam is more like glassy beem with kinda webs in it /: but i ll give it another try of searching today @SolyAs you said some files pso load from memory. Does that count for some textures too? Or can i stay ingame and change texture (pipe to P2 and baxk to area) does it load the new texture or still the old? Kinda anoying to restart client all the time :c
  10. yep tha skyly afs manager xP
  11. na they totaly work. i think what you mean is itemtextureep4.afs and itemmodelep4.afs soly changed it (i think to a pretty nice idea) you have to open texture ep4 file. then lets say DM is ID 197 apply afp patch. then export texture ID 197 as prs file and it has to be called File 197.prs after that copy that prs and navigate to: PSOBB>DATA>ITEMS>TEXTURE paste it into the texture folder. now if the launcher updates your game it doesnt overwrite the item texture. @Soly btw does that only happens to itemtexture/modelep4.afs? if i change it it will get overwritten by launcher with original file. but does that happen to others too? (my opinion: no, since i edited effect packs texture and it still stay the same after 5 times of restarting launcher xD)
  12. oh hehe das heißt im endeffekt könnt ich alles aus dem data.gsl exportieren. änderungen vornehmen und einfach im folder data wieder speichern? das wäre natürlich ein zeitersparnis
  13. tantchen lies doch mal alles xP habe herausgefunden wie man das file data.gsl wieder updated also kein ding :3
  14. B>Luck Mats (doesnt matter how many you got just pm me), Samba Maracas/Samba Fiestas with 40+ hit S> TypeDS/D.saber hell 20 hit

  15. @Junsui well i dont use the gsl extractor since it can only extract files. On the side with the skins where you can find the gsl extractor there is a link to more tools where you find a gsl updater with which you can export and import. To do that you need 3 tools: gsl updater, texture manager and paint.net/photoshop/etc to edit the colour and such stuff Search for the file you are lookin. Export it with gsl updater. Open it with texture manager. Export it as DDS. Open it ,in my case with paint.net, save it as DDS. Import it with with texture manager in that ID you exported it from. Then you can save it as .bml .xvm .prs (and another file type i forgot) Then back to the gsl updater. Navigate back to the file which you have exported. Import your edited bml/xvm/prs. Then save it as data.gsl (this may take a little time to safe) Thats what i did :3 also i was thinkin about that today morning.. and i think i figured it out why all those particle i changed to blue got green. xD its like i said a mix of colours. the effect texture pack uses a texture for the effect (which is yellow/orange) and then there are 3 other textures with colours which i changed to sky blue. and yeah obviously yellow+blue = green xD still dont know why it changed the particle stuff but ill figure that out.. somehow xD Oh and junsui. For the itemtextureep4.afs You can find model and texture IDs in the wiki @LemonBtw lemon have you ever exported the texture files from data.gsl? Like the textures for olga flow are included in the data.gsl (thanks at junsui for that information :3) cause most of what youve got is related to ep4 where are the other bosstextures? I may take some time to note down other files with textures but ill try and send them then to you :3 @SolyActually i want to change dm ray yeah but i also think its cool to search through all that files to find other textures :3
  16. @Junsui, i got to a totaly diffrent confusing point now xD i just have every particle file using blue everywhere lol. well i tried to edit texture of olga (so green stuff to blue with paint net xD) now i edited effect_nt.xvm exported textures added blue textures. now every particle i changed to blue is green now lol. but in the particle file it all is still blue xD @Soly couldnt be the dm special just be a file with a texture? cause i found some interesting stuff today like beams of bosses which are also just textures and editable (found ep4 boss beam and changed it to blue)
  17. @yanvbraz just saw something to polish This is the plan you wrote: No Units Plan Mag: 5/137/58/0 No Units required Shield: Red Ring/Costumes Materials: - 140 Power - 35 Luck Maxes: ATP,ATA,LCK 75 free materials one thing i see in this plan is: you wont be able to use Holy Ray which requires 680 mst. (which has incredible nice ata and is probably best arrest gun/rifle whatever) with your plan youll max get 675 mst (except you are using v801 on ramar LOL) its just a little change in mag and you can get such a mag easiely feeded from a PPP 0/0/0/0 Mag (you just need to feed 9x antidotes - then trade it via trade window - wait till its feedable - feed it 1 antidote and 2 antipara - trade it back ) mag will have 0,99/2,00/8,00/0,00 after trade window and first antidote with the antipara you lower the def (think that isnt needed but feels safer) then its just feeding antidotes till it turns into a mag where you can feed dimates without raising def (you can make it sato or any fourth (5th?) gen rare mags (except a few i think)) well now to the plan: Mag: 0/142/58/0 No Units required Shield: Red Ring/Costumes (required for the 685 mst) Materials: - 135 Power - 35 Luck - 80 Mind Maxes: ATP,ATA,LCK + reaches 685 MST (for the Holy Ray which requires 680 MST)
  18. https://www.phantasystaronline.net/forum/index.php?/topic/30118-s-master-ravens/#comment-182808 @Damothedevil i would take his 40 hiter with that one stat for the 25 dts :3 @R-78 say ty xD
  19. this only counts for higher lvl chars or at least chars which has too much hp to get knocked down after gal hits you
  20. Bro i could remember a ROCT where you really annoyed me xD (i think it was probably just desync) you always attacked the same mob as i did xD (funniest moment. i attacked a mob, at the same time you attacked it, i stopped the combo to avoid DMC, i took another mob and it seemed you had the same idea like me xD) na jokin by the way. THIS IS SOMETHING EVERYONE OF NEW MEMBER HAS TO READ! i just had a CCA last time with a ramar and his MM (if thats the one who has divine punishment too) he was only dealing 20-30 dmg per hit box. while i was doing 500+ dmg on lets say 80% of all hitboxes (there are some you cant hit with DM special) the same is for forces and their techs.. pls use gifoie/zalure/twin blaze special to tag Bosses like gal at beginning of the battle. This was kinda frustrating to see with the Enemy HP reader Tool. i saw how many dmg he always dmc'd and it let Gal 2 times land before he died (i could have killed Gal in the air before even landing..) What i also noticed due to solys hp reader: doesnt matter how many hit boxes a boss has. if someone deals lets say 2k dmg with an attack and you attack another hitbox than your friend with the 2k dmg does you can still dmc him which is annoying as hell but thats how it is (but thats avoidable)
  21. @Soly could it be that the DM uses a .bml file? or can you imagine what kinda file it could take its information from? cause i mean its a shame noone ever managed to change just a colour of a weapon attack lol D:
  22. oh yeah but cant import anymore :c
  23. na i just went through with arrows ant typed red: 0 blue: 1 green: 1 (just took me 1 or 2 hours) and yes i tried every file, also the file you mentioned isnt even in the psobb folder its in the folder you downloaded with the particle editor x: EDIT: and i only did 50 at once so i can see in which area it could be, but was nowhere x.x
×
×
  • Create New...