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Everything posted by Shiva
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-added Master Chief Hucast version (Halo) -added Iron Man
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HH started
- 3,348 replies
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- raaawrs
- leme know mane
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(and 4 more)
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-added Master Chief Ramar version (Halo) -added Vyse (Skies of Arcadia)
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i already lov u
- 9 replies
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- 3
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- new player
- hi
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(and 1 more)
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Try to enter block 2 instead of block 1, since block 1 lobby 1 is almost allways full
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I prefer to add them and let u know when u can delete the others.
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no links available anymore on ULTIMA Wont get Updated anymore!
- 39 replies
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- 15
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downloaded all of these file but non of these had the item.bml file inside. Only got the item.bml from DC version 2, but its not compatible with the bml extractor i think. U mind if u could send me the file?
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Welcome!
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ops, i ment the afs manager to extract the .xj files isnt working correctly also dont see the item.bml somewere, only the ItemKTep4.afs and ItemModelEp4. but from the ItemModelEp4 i can only get the prs files or the bin files. but need them in nj or xj to work with those
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didnt figured out with xj models either, but xj is atm only or mostly only for weapons. To export the enemy models i take the enemy.bml and extract them with the bml extractor. Or just to make it easier, i take the allready extracted models from the quedit. And to import own models, i use emulate win95 with 3d studio max 2.5 and Dreamcast's Katana SDK r10 converter. im going to make a tutorial anyway at some point. Another i dont know yet is how many kb's r allowed to use own models, sonce i tried a few with higher then 400-500, but the game crashed. So i used Amy's head for example wich has only a few kb's and it worked. @Soly btw, the PRSU.exe isnt exporting .xj files correctly, right?
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@chuk dont watch at night: https://www.youtube.com/watch?v=2gRWfZumOCg&feature=youtu.be i put the texture and the animations by myself on it. The reason it moves that weird is, that i named the bones the wrong order.