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Lemon

Ultima Veteran
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Everything posted by Lemon

  1. Only players are effected by laser gates. Monsters can pass right through them. Also as far as I know, laser gates do not render on boss floors, but I've never tried. EDIT: You might be able to do something like this to freeze gameplay during the death animations. I've never tried though so I can't guarantee it'll work. Not sure if 0xF829 updates on kill assists and enemies you didn't assist in killing. There might be a better opcode for this. 10: // Floor handler for boss (0xF829) get_player_kills R1, R250 // get the number of enemies killed let R2, R1 // set initial monsters killed count thread_stg 100 // Start loop, but only for this map ret // exit the floor handler 100: // our main loop sync // wait 1 frame (this prevents freezing) (0xF829) get_player_kills R1, R250 // get the number of enemies killed jmp_= R1, R2, 100 // if we haven't killed a boss since last loop, keep waiting. let R2, R1 // update bosses killed counter freeze_everything // stop everything call 101 // wait for animation to finish unfreeze_everything // open play back up jmp 100 // keep waiting 101: // Syncs to wait duration of death animation // 30 * sec_of_animation ret
  2. Lemon

    B> PGF

    I now can afford 45dts, if anyone was on the fence.
  3. Since drops are determined server side, the source code wouldn't be the problem. The problem would be coming up with 2-3x drops for each mob that wouldn't mess up the economy. This is the kind of change that would have to happen early on in a server's lifecycle, and I think Ultima is too far past this point for it to be a reasonable change to make.
  4. Lemon

    B> PGF

    Looking to purchase a PGF if someone finds an extra. Looking to pay about 45dts.
  5. I can't see this fact changing even if rates are increased during events though. And realistically, this just means that the event drop rates will be coded as twice as hard as previous. People nag for happy hours even when it's already on.
  6. I really like the Inverter item. It could add some really interesting dynamics to game play. The rest aren't of interest to me personally. The dual cure units would be cool, except none of those combinations are things I would ever need. I think that you'd need to team up with Soly to get some statistics on which cure units are in players inventories together and try and do your mappings based on that data. The new difficulty seems interesting, but also extremely hard to implement. And I kind of agree with @Saber +7 here in that people don't really want harder game play. And here I speak from experience. CAL's Clock Challenge, Power Plant Plight, and The Tentacular Truth's challenge mode were all created as a way to give players a difficult challenge. Something harder than what already existed. And they are not heavily played at all. So while I agree that new styles of game play would be cool, I don't think this is worth the effort it would require.
  7. Lemon

    Halloween Event 2019

    @FALC0N Killer job on the banner.
  8. Normal: Free roam map variations all share the same codebase, just have different object placement (same .bin, different .dat) Battle: Battle Mode quests don't use the pl_pkon opcode, the player targetability is inherent to the mode. Thus if you load a battle mode quest in normal mode it will still run, but will be a tie as no one can hit each other.
  9. Lemon

    B > FO Stuff

    If you see me in game say something and you can have all the lvl27-30 spells I have in my bank.
  10. To be fair, there are a lot of quests not worth doing. Take "Towards the Future" for example.
  11. If you debuff the monsters then classes would have to be debuffed as well. If you do that, then weapons have to be re-balanced so that players aren't suddenly stuck with gear they can't use.
  12. They should be in your data folder. Everything is held client side. Also you might want to contact @orgodemir. If I remember correctly he was working on something like this earlier, but I could be wrong.
  13. I was never active enough for those to be a problem, but I do remember the fatmar thing. I was super scared to log and lose my lvl 86. Oh how the times has changed.
  14. I can’t tell you how many times I do this, but it happens all too frequently.
  15. I'd love to know who got the source code and how, I want a copy. That being said, as with everything in life, some people are capable of things that others aren't. When we say we can't do something because we don't have the source code, that doesn't mean no one else is able to, just that we cannot. If you can produce said source code that others have supposedly gotten, please do. EDIT: This came off a little more defensive than I intended. However you are kind of insulting the devs by telling them they should be better at their (volunteer) job. Sometimes it's just not worth the effort.
  16. Speaking from experience, it's hard to know when to contact you about things when you don't know those things are happening.
  17. How would that solve anything if they don't know what's going on either?
  18. What would be the point of limiting the class to Hu only? Isn’t Hu using it kind of what started this whole discussion? Does it really matter that FOnewearl can use it?
  19. This is not doable based on the way sega coded the game. Also it is free to convert pd to ps and back, so each character can store 9999 pd in their bank.
  20. I like the idea of making AddSlots more readily available, but I don't think Lemon's Shop is the place for it. Especially since meseta is actually kinda hard to come by early in the game.
  21. Fantastic job on this @R-78. Felt like I was playing Force and not Ranger for the first time in a long time. My favorite dream was the Jungle one with the little rock and the Mericarol. I'm interested to see if the Love Rappy does anything special.
  22. I mean, the way I envisioned it it wasn't something that you sat down and grinded. It was a "oh cool, I've been playing super long and finally did this awesome thing" somewhat akin to having every item. Plus it's opt in, so people who don't want to spend all their time at low-mid level don't have to. I saw the dar rate increase as a somewhat interesting bonus to an already rewarding goal. So yes, I saw it as purely a pride thing not a way to get good gear. The game already has ample ways to get good gear.
  23. Change css on website to show red “X”s when servers are bot abailable instead of grey. @Noob Saibot I like the idea, but I think the final time should be 1x exp and no big reward.
  24. For people searching this topic in the future, this often happens when new items are added to the game, but the unitext file is not updated. To avoid this, use the launcher to start the game every time.
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