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(Jay)

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Posts posted by (Jay)

  1. The chance of either an orange weapon or the actual rare drop having that degree of hit is absurd. If anything it would only incentivize using it on weapons with 90+ hit. The redeem would not add hit either and would act as an added bonus to already hunting those types of weapons without having to solely rely on the specific drop while also not making it easy to obtain high hit weaponry. It boils down to adding opportunity for hunting and diversifying gear that players can use beyond the dark weapons and gives players something else to do outside of events. I'm certainly not saying that it only has to be high end gear that you can redeem for. Mainly weapons that can be used effectively with Ultima's tweaks to the enemies

  2. 9 minutes ago, Kotta said:

    I believe Jay and folks were pretty much brainstorming Ideas, so It's not like It's entirely well-detailed 

    As for what the weapons turn into exactly, these are simply spitballed ideas, so to speak.

     

    25 minutes ago, ink said:

    As for handing badges in for heaven striker would it not just yield a 0 stat weapon like black paper does??

    The stats from the orange weapon would transfer over. I'm also referring to weapons that are useful for ultima since things like egg blaster(which is rifle animation :"L ) and rainbow baton are rather useless in either mid or end game (which doesn't need to be the case either). Yes you can get useful weapons from quests like CCC (not many people run it but I highly recommend it) but it's primary use would be to add value to all of the orange weapons beyond the trio and provide multiple routes so having a certain type of orange weapon like a saber, could be used across all classes and actually be useful in game.  

     

    This could also provide a reason for players to hunt when it's non event and as an additional bonus to whatever else they could be hunting non event. Otherwise it's people RR and CCA running for the most part which can be tedious.

  3. A non event feature or means to upgrade orange weapons into vanilla-only rare weapons. Mostly through a quest so players don't have to bother the GM's for more redeems.

     

    An example would be a way to upgrade a Raygun into a suppressed gun. Another thought was to use different types of useless badges (Bone, Leather etc., unless those actually have a use lol) to provide upgrade options so you could redeem one badge type for Suppressed Gun and another badge type for something like Heaven Striker with varying costs and of course having to spend time to accumulate the badges. A couple other examples that were mentioned in chat last night to get the brainstorm going was Gungnir into Vjaya/Yunchang, Gladius into Lame D'Argent, Diska into SoF/DoB...stuff like that

     

    This would not only make orange weapons beyond shot, sword and rod more useful and enticing to hunt during non event periods but IF you happened to come across a high hit orange weapon it wouldn't just be a flashy item in your bank collecting photon dust. 

  4. Once you have the weapon equipped, if you are highlighted over it, it will show your stats drop. This is just showing you your stats should you unequip the weapon. Essentially if the numbers to the right are orange, it's an increase. If it is blue, it is a stat decrease. Definitely recommend using the add-on posted by Ink. Like Kotta said, having units, shield etc. will of course affect how the stats can be read especially for armors. For weapons, it's mainly keeping in mind on if the weapon has any grind on it currently (ex "Saber +3")

    • Like 1
  5. Depending on your keyboard (going off of how my old one was) there may be an "lock/unlock" key. My old keyboard had a function key "Fn" at the lower left corner of the keyboard, id have to hold that and press esc (which had a lock icon on the key itself, the other f1-12 keys also had icons for things like volume, pause, play etc.). I had to do that in order to toggle the function keys on and off. There may be something like that found on one of your keys. Hope this helps :D

     

  6. Heyooo!

     

    Thought this would be a cool bit of information to share. Below is the result of 100 CCC runs. Did this out of curiosity to see how many drops would have any hit %.

    Unfortunately, no 90 hitters.....yet :D 

     

    1 sword Diska of Braveman [70/30/0/0|0]
    2 sword Diska of Braveman [40/30/0/30|0]
    3 sword Diska of Braveman [30/70/0/0|0]
    4 sword Diska of Braveman [70/0/30/0|0]
    5 sword Diska of Braveman [45/0/55/0|0]
    6 sword Diska of Braveman [40/60/0/0|0]
    7 sword Diska of Braveman [0/35/35/30|0]
    8 sword Diska of Braveman [0/30/40/30|0]
    9 sword Diska of Braveman [0/35/0/65|0]
    10 sword Diska of Braveman [60/0/0/0|80]
    11 gun Shot [60/0/0/0|70]
    12 cane Rod [30/0/0/45|75]
    13 gun Holy Ray [30/0/30/40|0]
    14 gun Holy Ray [30/40/0/30|0]
    15 gun Holy Ray [70/0/30/0|0]
    16 gun Holy Ray [30/30/40/0|0]
    17 gun Holy Ray [100/0/0/0|0]
    18 gun Holy Ray [0/30/40/30|0]
    19 gun Holy Ray [0/30/70/0|0]
    20 gun Holy Ray [0/30/0/70|0]
    21 gun Holy Ray [30/30/40/0|0]
    22 gun Holy Ray [30/0/70/0|0]
    23 gun Holy Ray [35/65/0/0|0]
    24 gun Holy Ray [35/35/30/0|0]
    25 gun Holy Ray [0/70/0/30|0]
    26 gun Holy Ray [30/45/0/0|60]
    27 gun Suppressed Gun [70/30/0/0|0]
    28 gun Suppressed Gun [0/0/75/25|0]
    29 gun Suppressed Gun [0/0/70/30|0]
    30 gun Suppressed Gun [30/30/40/0|0]
    31 gun Suppressed Gun [30/40/30/0|0]
    32 gun Suppressed Gun [0/0/30/70|0]
    33 gun Suppressed Gun [0/85/0/15|0]
    34 gun Suppressed Gun [30/0/25/45|0]
    35 gun Suppressed Gun [45/25/0/30|0]
    36 gun Suppressed Gun [30/0/45/0|30]
    37 gun Panzer Faust [30/70/0/0|0]
    38 gun Panzer Faust [30/40/30/0|0]
    39 gun Panzer Faust [0/0/0/100|0]
    40 gun Panzer Faust [30/40/0/30|0]
    41 gun Panzer Faust [30/40/30/0|0]
    42 gun Panzer Faust [30/0/70/0|0]
    43 gun Panzer Faust [70/0/30/0|0]
    44 gun Panzer Faust [45/25/0/30|0]
    45 gun Panzer Faust [0/0/0/60|60]
    46 gun Panzer Faust [40/0/0/30|65]
    47 sword Musashi [30/0/70/0|0]
    48 sword Musashi [35/0/35/30|0]
    49 sword Musashi [55/0/0/45|0]
    50 sword Musashi [40/60/0/0|0]
    51 sword Musashi [30/0/45/25|0]
    52 sword Musashi [0/40/30/30|0]
    53 sword Musashi [70/0/0/30|0]
    54 sword Musashi [0/0/60/40|0]
    55 sword Musashi [0/30/70/0|0]
    56 sword Musashi [0/0/75/0|50]
    57 sword Musashi [45/30/0/0|40]
    58 sword Musashi [30/0/0/35|60]
    59 sword Musashi [30/30/0/0|60]
    60 sword Musashi [60/0/0/0|45]
    61 sword Slicer of Fanatic [30/0/0/70|0]
    62 sword Slicer of Fanatic [30/40/0/30|0]
    63 sword Slicer of Fanatic [0/30/0/70|0]
    64 sword Slicer of Fanatic [40/60/0/0|0]
    65 sword Slicer of Fanatic [30/30/0/0|55]
    66 sword Slicer of Fanatic [60/0/0/0|60]
    67 gun Le Cogneur [35/30/35/0|0]
    68 gun Le Cogneur [30/40/0/30|0]
    69 gun Le Cogneur [30/0/0/70|0]
    70 gun Le Cogneur [30/40/0/30|0]
    71 gun Le Cogneur [0/60/0/40|0]
    72 gun Le Cogneur [70/0/30/0|0]
    73 gun Le Cogneur [0/0/30/70|0]
    74 gun Le Cogneur [70/30/0/0|0]
    75 gun Le Cogneur [0/0/30/70|0]
    76 gun Le Cogneur [30/30/0/40|0]
    77 gun Le Cogneur [0/45/0/30|75]
    78 gun Le Cogneur [60/0/0/0|50]
    79 gun Le Cogneur [30/0/0/30|45]
    80 gun Le Cogneur [0/30/30/0|35]
    81 sword Yunchang [70/30/0/0|0]
    82 sword Yunchang [100/0/0/0|0]
    83 sword Yunchang [35/0/20/45|0]
    84 sword Yunchang [75/0/25/0|0]
    85 sword Yunchang [100/0/0/0|0]
    86 sword Yunchang [35/35/30/0|0]
    87 sword Yunchang [30/30/0/40|0]
    88 sword Yunchang [0/100/0/0|0]
    89 sword Yunchang [45/0/30/0|60]
    90 sword Tyrell's Parasol [70/0/0/30|0]
    91 sword Tyrell's Parasol [75/0/0/25|0]
    92 sword Tyrell's Parasol [40/60/0/0|0]
    93 sword Tyrell's Parasol [70/0/0/30|0]
    94 sword Tyrell's Parasol [100/0/0/0|0]
    95 sword Tyrell's Parasol [40/30/30/0|0]
    96 sword Tyrell's Parasol [65/0/0/35|0]
    97 sword Tyrell's Parasol [0/45/0/55|0]
    98 sword Tyrell's Parasol [0/75/0/25|0]
    99 sword Tyrell's Parasol [80/0/0/0|40]
    100 sword Tyrell's Parasol [0/0/60/0|60]
    • Like 7
    • Thanks 1
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