Jump to content

Kamui

Members
  • Posts

    20
  • Joined

  • Last visited

  • Days Won

    1

Kamui last won the day on August 22 2016

Kamui had the most liked content!

Reputation

36 Excellent

1 Follower

About Kamui

  • Rank
    Evil Shark
    Evil Shark
  • Birthday 10/04/1988

In-Game Information

  • Hunter's Name
    Kamui

Profile Information

  • Gender
    Male
  • Interests
    Movies, RPGs, Music (especially soundtracks)

Recent Profile Visitors

1,393 profile views
  1. HAPPY BIRTHDAY kamui, keep up the great texturing and have a great day :D

  2. Great job on all of these, taking my hat off to you!
  3. Kamui

    HUmar Dragoon

    Thanks a lot, really happy to see more LoD fans around! All hail Sir Lavitz!
  4. Looking pretty badass so far, keep up the good work!
  5. As promised, here is a quick tutorial regarding character model swapping. Credit goes to Kra of course! Firstly, you'll need AFS Explorer -> http://psoskins.jimdo.com/tools/ Open AFS Explorer and click "File" -> "Import AFS file" and load "plZsmpnj.afs" (can be found in your PSO/data folder) You will see a list with 433 bin files, which can be divided into sections for each class. Extract them all by hitting "Action" -> "Export folder" and choose a destination folder. The program will now create a new folder called FULL_AFS_FILE_DUMP with all the bin files in it. (You can also right click one particular file and export it btw, but it's easier to handle with a full dump if you want to experiment imo) Now take a look at this: Now take a look at these in order to give you a better idea of what you're working with here: OK. Let's cut to the chase. I will use my HUmar Dragoon as example. As you can see HUcast's body files are the following: -unnamed_33.bin -unnamed_39.bin -unnamed_45.bin -unnamed_51.bin -unnamed_57.bin -unnamed_63.bin In this example we want to have HUmar's body becoming a HUcast body, therefore we simply need to import these files accordingly. Now right click "unnamed_1.bin" in AFS Explorer -> "Import" and choose "unnamed_33.bin" from your file dump list. Continue with "unnamed_3.bin" and choose "unnamed_39.bin" and so on... When you're finished, click "File" -> "Update" and choose your plZsmpnj.afs file. Alright, we're done here. Next we have to copy plCbdy00.nj and rename it to plAbdy00.nj. Easy one. All there's left is swapping the body textures from HUcast (the ones within plCtex.afs) to HUmar (plAtex.afs) via Texture Manager. That's it. Now it's all about your creativity, but beware, there'll be some weird stuff. For example it's not possible to create casts with fleshie heads. I mean it is, but casts don't have any hair files on them, hence they will be bald. Oh and by the way, in case you can't import a file because you don't have enough reserved space, you can increase the maximum size by hitting "Advanced" -> "Modify reserved space" !!! Well then, have fun.
  6. Kamui

    HUmar Dragoon

    I'll create a tutorial some day this week, no worries.
  7. Kamui

    HUmar Dragoon

    Thanks everyone! I lol'd hard! I totally see what you mean. xD Ty! Yeah that's pretty much what I did, I just swapped the body model from HUcast to HUmar. Credits to Kra for finding out how to do it btw. You're right, FOmar needs something badass as well. I once made a test version for FOmar using the Ninja's body and an Organization XIII skin, unfortunately I lost the files though. Whatever, it was still a robe anyway, right? I'll take a look into it, but don't expect something in the near future. Don't have a lot of free time atm, and there's other stuff I'm working on, too. Your char looks like a killing machine by the way. xD
  8. Kamui

    HUmar Dragoon

    Download How to install: Open AFS Manager (can be found here: http://psoskins.jimdo.com/tools/) and load plZsmpnj.afs (can be found in your PSO data folder). Hit Content -> Apply an AFP patch... and apply the plZsmpnj - Dragoon patch. Hit OK and don't forget the save button, done. Now copy plAtex.afs and plAbdy00.nj to your PSO data folder, overwrite, done. Enjoy. ;] PS: The mod won't apply in Dressing Room, but as soon as you reach the lobby
  9. Oh alright, too bad...
  10. Probably the .rel files, right? Thanks!
  11. Done quite a while ago: http://psoskins.jimdo.com/ Check on the right.
  12. Of course, go ahead! Though I got to say that the whole mod is still an alpha version, there's still a few things I have to clean up. But apart from that this sounds pretty cool.
  13. This add-on enables you to experience the PSOBB EPI Horror Mod on Normal-Very hard! -New monsters -New crates -New doors -New teleporters etc... Download (Installing the main mod first is strongly recommended! -> Link) I hope you like it, enjoy.
  14. Well, originally I was (and still am!) going to mod the whole game and Astark was the first on my list to see how this works out, probably due to alphabetical reasons. It got a little chaotic though, it's a huge pile of files I have to mess with, so to keep some kind of order I only concentrated on EP1 afterwards. Anyway, ultimately I have to admit I simply forgot to take Astark's skin out of the mod, but on the other hand you can think of it as some kind of teaser for EP4 if you want. ;p ^^ And yeah, some skins also apply in the lower difficulties, guess I probably should rework them next... though I actually want to do EP2 first cause it will be so much more exciting than importing textures from Ult to N-VH. Oh well. xD
  15. @Misombre Originally, that was the plan. And I wouldn't say it won't happen, it's just a matter of time. And thanks btw! Glad to see the positive resonance, it really motivates me to keep working on this mod!
×
×
  • Create New...