On the cosmetic side of things, I'd like the option to edit some character elements (such as the face) in the dressing room without having to create a new one.
Though really, I would like to see more "adventures". When not performing quests - either the main or side ones - there may be some dynamic events which the player(s) can pursue. Say, exploring the Caves, you encounter a wounded Ranger who claims he and his team were ambushed by monsters. He'll give directions to the place where it happened, and players can investigate it. Some parameters may be changed according to difficulty or other values (the directions he gives may be precise or vague, the foes may be lower tier, or it may all be a ruse by other mercenaries). There are many kinds of events one can do like this, from pleads for help, walking in on a group of adventurers fighting off enemies, personal objects left behind by someone who you may choose to help - to quirkier happenings (such as a monster who lost all will to attack folks and requires incentive, for instance). While I personally have nothing against constantly fighting monsters, this may help some players feel like there is more to Ragol, or that the folks from Pioneer II are actually, actively exploring it rather than just being there in quests (even dungeon crawling slogs like Elminage have NPCs in dungeons commenting on the state of things). Failing that... More quests that explore various aspects of PS, from adventure to drama to humour. Example: a botched tourism attempt in the Ruins which sees players either trying to rescue helpless tourists or helping a tourism board counselor decide which would be the best sights to visit (hijinx ensues) - this wouldn't be out of place considering how Pioneer II's populace has already shown less than stellar discernment, from the landlord to the cake sisters, when it comes to dealing with the planet.