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Showing content with the highest reputation on 06/11/2022 in all areas

  1. Ok guys you will love this skin for Asteron striker xD just download this link and paste on data/items/model https://www.mediafire.com/file/e762eddljp77d1p/File_220.prs/file
    3 points
  2. For the most part, weapons that shoot normal photon bullets use their group index to know which photon bullet from data.gsl/gun_bullet.xvm to load. Main exceptions for photon bullets being the TypeM weapons which map to color 1 for blue, because there's no white photon bullet. This is hardcoded into the client. And there are many weapons that have special particle bullet functions to create some other particle. Also built into the client. I've never actually modified these before, but this should work... FS uses particle 0x55 and SQ uses particle 0x1f5 for their bullets (these are hardcoded values in the client). Two ways to modify these. There's some old particle editor by Lee somewhere. You can open particleentry.dat (from data.gsl if you don't have one) and go to those entries. Modify and save the file into your data folder, then relaunch the client. Alternatively you could modify the textures they use. In the particle editor, you'd see that particle 0x55 uses texture ID 0xB723D and particle 0x1f5 uses texture ID 0xAB02C. You can find those in effect_nt.xvm and change that. But this affects all particles that use this texture, which you probably don't want.
    3 points
  3. Hello i came with a skin replacement for more fun visual in ur games! just download these 2 files and paste in the following folders: - File 254 on: data/items/model - File 449 on: data/items/texture https://www.mediafire.com/file/ry889wtk8j2kzkx/File_254.prs/file https://www.mediafire.com/file/vr8s0edppyz3tt4/File_449.prs/file heres a sample of how it looks:
    1 point
  4. Using programs/editors isn't that difficult Kotta, in case you are interested. If you feel like it sometime, I can teach you what I know (which isn't too much anway) and you'll learn it in less than 5 minutes, trust me.
    1 point
  5. Adorable (especially the one In the middle)
    1 point
  6. DM + M. Umbrella + SQ (kudos to @Guido Palau for making the base for this DM). I also apologize for the pixel quality, but otherwise I'd have to make 1 post for each image.
    1 point
  7. Since I can't post them altogether in the original post, I'll make a few posts with pictures of the good stuff: Ramarl Skin
    1 point
  8. https://www.phantasystaronline.net/forum/index.php?/registration/
    1 point
  9. download these 2 links: https://www.mediafire.com/file/yn7pb87jlatp1kp/File_337.prs/file https://www.mediafire.com/file/e1wournmwm8kbmj/File_361.prs/file file 337: paste on data/items/model file 361: paste on data/items/texture
    1 point
  10. What you refer to, Kotta, doesn't have to do with how textures/mods look (and if it has, it is extremely hard to do). Furthermore, I've never seen an exception to this rule. Yeah, you can change how Froozen Shooter's ice block looks when it impacts (and only when it impacts in particular) with texture files. However, you can't change how the beam looks when shooting, for instance. This can probably be done but we'd need someone that really knows how to deal with these harder-to-do modifications.
    0 points
  11. is keeping the pr animation ): Enviado desde mi Moto G (5) mediante Tapatalk
    0 points
  12. Cannot complete week 1 upon finishing quest
    0 points
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