Hey all, so a while ago someone posted about putting some SA2 chaos in the game and I lifted that idea and put together a few models of the end game ones.
They're a lot blocky mostly because I have no idea what the psobb poly count is like so I went with super old and crap 🤣 I can smooth them out a little if the game can handle better (I hate the angel one so so much). I couldn't get the flame or ball of light to work for the 2 on the right.
OK, issues I have and the reason for the post; this is the first time modelling anything other than buildings for me and these are from 3ds max 2022 and I have no idea how to make them able to actually get in the game or turn them into .nj files.
I have no real idea how the pso modelling system even works so anyone who can shed light on that or help me would be appreciated. As well as if it's possible to animate them for the proc.
These are just some 2 or 3 key frame ani ideas for what they could look like in my head but again no idea how feasible that is. (other movement suggestions welcome if I can get them to work)
So if I can make them work and the powers that be even want them in the game for us all to hopefully have more trips invincibility mags to use (please make them worth using 😂) I mocked up some positions for them as they hang out behind you but welcome other ideas for that too.
If it's not possible to get them into the game then that's fine but I've come as far as I can on my own so thought I'd reach out.
Thanks for reading.