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Showing content with the highest reputation on 11/28/2020 in all areas

  1. Saint Million - Episode 4 - Whitill ID - Ultimate Difficulty - ARREST BOOSTER!
    2 points
  2. Anybody excited for disgaea defiance of destiny?
    1 point
  3. 1 point
  4. Post HH update. We finally have Ultima's Engine and Arrest booster on the list! This means every event item has been reported. Difficulty Episode Section ID Monster Item Ultimate 4 Bluefull Kondrieu **NON EVENT DROP** Ultimate 2 Bluefull Barba Ray **NON EVENT DROP** Ultimate 2 Greenill Barba Ray **NON EVENT DROP** Ultimate 4 Oran Kondrieu **NON EVENT DROP** Ultimate 4 Pinkal Kondrieu **NON EVENT DROP** Ultimate 4 Redria Kondrieu **NON EVENT DROP** Ultimate 4 Whitill Saint Milion Arrest Booster Ultimate 4 Purplenum Goran Detonator Asteron Striker Ultimate 4 Redria Goran Detonator Asteron Striker Ultimate 4 Whitill Goran Detonator Asteron Striker Ultimate 4 Yellowboze Goran Detonator Asteron Striker Ultimate 2 Greenill Olga Flow D-Photon Core Ultimate 2 Yellowboze Olga Flow D-Photon Core Ultimate 2 Bluefull Merikle Frozen Booster Ultimate 2 Whitill Merikle Frozen Booster Ultimate 1 Greenill Kondrieu Mr. Naka's Business Card Ultimate 2 Oran Barba Ray Mr. Naka's Business Card Ultimate 4 Purplenum Kondrieu Mr. Naka's Business Card Ultimate 2 Redria Barba Ray Mr. Naka's Business Card Ultimate 4 Whitill Kondrieu Mr. Naka's Business Card Ultimate 4 Yellowboze Kondrieu Mr. Naka's Business Card Normal 1 Greenill Booma Sonic Magazine Normal 1 Greenill Gobooma Sonic Magazine Normal 1 Greenill Gigobooma Sonic Magazine Ultimate 4 Bluefull Shambertin Sonic Team Armor Ultimate 4 Skyly Shambertin Sonic Team Armor Ultimate 4 Whitill Shambertin Sonic Team Armor Ultimate 2 Bluefull Gi Gue Sword of Ultima Ultimate 2 Oran UI Gibbon Sword of Ultima Ultimate 2 Skyly UI Gibbon Sword of Ultima Ultimate 2 Whitill Gi Gue Sword of Ultima Very Hard 1 Greenill Sinow Beat Tyrfing Ultimate 1 Redria Sinow Blue Tyrfing Ultimate 1 Pinkal Dark Falz Ultima Bringer's Ultimate 1 Redria Dal Rie Le Ultima's Engine
    1 point
  5. Ultimate - Redria - Ep1 - Dal Rie Le - Ultima Engine
    1 point
  6. Bluefull - Barba Ray - Ep2 - Ult - Normal Drop :(((
    1 point
  7. i just noticed a previous reply was a confirmation lol but since it just dropped.... Skyly; SonicTeam Armor; Shambertin; ultimate
    1 point
  8. To update here before I go to bed. Talked with Ives (Ender asked him) and it seems that after all, the "single section id" for cmode is the right thing, this based on the fact that the other IDs seem to have data of normal mode and not data similar to the cmode one. Also the fact that we don't know what the data for that psow page is based on, can't really use it for much and we have literally no source for what the other section ids would be, if they were actually different
    1 point
  9. To correct myself, cmode doesn't come with teth, but the cmode code we have was made by someone else (Doberman, iirc, maybe with help from other people). @ink thanks for poiting that out, I just checked the default PT file, and it defintiely is not the same between the first 2 cmode IDs (also seems kinda pointless to have multiple difficulty tables for CMode if only normal is used). I'll be looking into correcting this then... but I will probably take a little bit to review all the tables. While this is "nice", you are already out of sync... so yeah, think the issues of dropping X item and what other people see is the real Y item. The "only one table in PT" is not true, there is in fact all tables (all SIDs and all difficulties), the code we have only loads viridia tho... but I guess this is actually wrong, given that those section IDs are not the same through out normal difficulty.
    1 point
  10. @Yannv Disconnects in cmode is almost entirely an item desync issue. It can be avoided by 1: not picking up items at the exact same time as another player (this leads to both players thinking they have the item, but when the one that doesnt actually have it uses it, they dc), and 2: dropping item directly on a room border (game doesn't know which room it's in, leading to d/c then or later). Avoiding those things has cut out >90% of all d/c of runs I've done since. I hope that helps you for any future runs. 2c3 is definitely kinda rng, but alot is the rushing strats (it's the ttf of cmode stages, can skip areas 16+17+18+19), basically no farming even though ep2 attributes are any stat, and a boss with small attacking window that likes to waste time. Other than 2c3 though, I've never failed a stage only due to weapons, 5/6 are slowed more due to excessive baranz/dubchic spawns rather than weapon %, and stage 9 if one gets any pallasch to drop (attribute more important than hit) then one can do fine on falz. 2c4 deldepths are also not something you use Hit% for, since you actually want to Miss Miss Hit if not using traps on them (they're reverse cave slimes, instead of 3rd hit split, they're 3rd hit stay up and do nothing). All delbiters in cmode are avoidable or rampable (I think there's < 3 you actually have to kill?), which makes them unable to hit you while you kill them freely. You've had a pallasch drop in mines with abeast? And that sort of thing happened more than once? That... shouldn't be possible. Pallasch should only drop in 1c9, and I've never personally seen or heard of any reports of false attribute in ep1 either, nor does anything come up in forum search. If you have any more info on the incidents or can point me in the right direction I'd like to look into it, that sounds like a pretty crazy bug. As for titles, iirc the title is the last stage you did, so if you want it to be the stage 9 title, even if you've completed cmode you can simply replay 1c9 and get that title instead (if anything, this lets people pick the title they want to have). The extremely rare 'not getting reward' bug is something we will fix for players manually since the benefit of being able to play stages out of order is an extraordinarily huge boon for cmode. For example if someone were to d/c at the end of a stage, suddenly they wouldn't be able to continue with their group normally. IMO being able to play any stage at any time is not something that should be changed if it can be avoided. I do appreciate the feedback, and I really hope the tips to avoid d/c help. If you got some free time in this event I'd love to do some hunts (or even cmode) with ya again.
    1 point
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