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Showing content with the highest reputation on 04/22/2020 in all areas

  1. Mags: --None at this time-- Weapons: Asteron Striker [45/0/0/0|0] - 5 PD Boomerang [0/0/40/25|0] - 5 PD Fury of the Beast [0/0/45/0|0] - 6 PD Fury of the Beast [0/0/45/0|0] - 6 PD Fury of the Beast [0/0/45/35|0] - 6 PD Fury of the Beast [0/40/0/0|0] - 6 PD Kiss of Death [0/35/0/0|0] - 5 PD Master Raven [45/0/0/45|0] - 15 PD Rage De Feu [0/25/0/0|35] - 15 PD Rambling May [0/40/40/0|0] - 5 PD Sacred Bow [40/40/0/0|0] - 10 PD Serene Swan [0/0/0/0|0] - 5 DT Serene Swan [0/25/0/0|0] - 5 DT Serene Swan [0/25/30/30|0] - 8 DT Slicer of Vengeance [0/15/0/20|0] - 7 PD Slicer of Vengeance [0/45/45/0|0] - 15 PD Suppressed Gun [45/0/35/0|0] [Hell] - 7 DT Sword of Ultima [35/0/0/45|0] - 15 PD Yasminkov 9000M [0/60/0/0|0] - 5 PD Yasminkov 9000M [35/0/15/0|0] - 5 PD Armor/Shields: Alis' Resolve [DEF: 0/EVP: 0] - 8 DT Dress Plate [DEF: 0/EVP: 0] [Slots: 0] - 5 PD Dress Plate [DEF: 0/EVP: 0] [Slots: 0] - 5 PD Dress Plate [DEF: 0/EVP: 0] [Slots: 0] - 5 PD Lieutenant Mantle [DEF: 15/EVP: 16] [Slots: 0] - 10 PD Units: --None at this time-- Tools: Harmonic Resonance Core x5 - 5 DT Proof of Sonic Team x3 - 7 DT Liberta Kit x1 - 15 PD
    3 points
  2. 3 points
  3. We'd rather not mix episodes with each other, it'd just be prone to a lot of bugs. It would take like 5 minutes to make a quest with just the bosses. Else than that it would just be totally game breaking? There would be no more good reason to farm TTF for RR, CCA for experience, RT/Seabed for PGF etc. If you want to do that, you can play on the Test server and successively do /warpme 11, 12, 13, 14 in episode 1 for example. Don't even need a quest.
    3 points
  4. Yea Psyduck314, there are a few weapons with odd-ball specials that work off "beat-time" for it to work. Mille Marteaux is one of them with it's Divine Punishment, off time, it just "auto-locks" targets with regular hard attacks. Galatine is another example, it's power is hilariously affected by beat-time: Galatine has a base ATP of 330-420 which is multiplied depending on the beat time. 000-124: 0.33x (110-140) 125-249: 0.5x (165-210) 250-374: 1x (330-420) 375-499: 2x (660-840) 500-624: 3x (990-1260) 652-749: 2x (660-840) 750-874: 1x (660-840) 875-999: 0.5x (165-210) The weapon's grinds are also affected by the beat time, giving Galatine a potential ATP range of 1,044 - 1,314, making it possibly one of the strongest swords on this server. *UPDATE* Ahhh found another one, Morning Glory, it's only for HUnewarls though: Morning Glory gains up to an extra 250 ATP depending on beat time, allowing the weapon to have up to 750 ATP, almost putting it on par with the legendary Nei's Claw. The amount of extra ATP gained is calculated with the following formula: (Current Beat Time / 4) It also has some nice bonuses when equipped with: Morning Prayer - +150 ATP, +10 ATA and +10% battle speed
    3 points
  5. Finally confirmed. Kondrieu drops Stellar Shard on Purplenum Ultimate difficulty.
    2 points
  6. The method here relies heavily on rounding down the odd stats of a mag using trade feeding. It requires trading the mags after every single feed until it evolves into a Kalki, since block switching does NOT round down for 0 DEF mags (for whatever reason). After it becomes a Kalki, feeding can be done as normal. The following feeding plan is for a RAmar mag. To make a RAcast or RAcaseal mag, feed Mitra Antiparalysis to gain the desired DEX level and feed Monomates for the rest of the POW as normal. As a tip, get to 16 POW with Monomates before feeding Antiparalysis, as you will lose half a level of POW otherwise, wasting about 20 minutes of feeding. MAG Trade feed 23 monomates (4/40/4/0) to: DEF: 0.92 POW: 9.20 DEX: 0.92 MIND: 0.00 Trade feed 1 antidote (4/10/40/0) to: DEF: 0.96 POW: 9.30 DEX: 1.32 MIND: 0.00 KALKI Feed 125 antidode (0/5/15/0) to: DEF: 0.96 POW: 15.55 DEX: 20.07 MIND: 0.00 MITRA (using group 2 ranger) Feed 482 monomate (0/3/0/0) to: DEF: 0.96 POW: 30.01 DEX: 20.07 MIND: 0.00 MADHU (using group 1 ranger) Feed 1 dimate (0/11/0/0) to: DEF: 0.96 POW: 30.12 DEX: 20.07 MIND: 0.00 KAMA Dragon scale for TELLUSIS Feed dimates until 200.
    2 points
  7. I'd like to share an update to the RAmar and RAcaseal max stat ADEPT plans. I have a method for creating mags that results in 0/180/20/0 for RAmar and 0/174/26/0 for RAcaseal (with Estella, Pilla, and Twins). This saves 1 POW mat for each class and allows another mat to be used instead. It is very minor, but every little bit counts.
    2 points
  8. 2 points
  9. 2 points
  10. How do you activate the special skyfire for this weapon? Have a Mille Marteaux and by accident I switched it over to shooting these bad ass purple skyfire while pressing the special action command... but then it disappeared randomly. Also, since this weapon seems to have an extra special shot, which other weapons have extra specials? Really cool still learning stuff
    1 point
  11. I want if still available
    1 point
  12. You have to understand, the game has been through effectively 3 revisions since it's initial release, PSO (original version, released on Dreamcast, EP1), PSO ver. 2 (released on Dreamcast, Gamecube, Xbox, PC, EP2 added) and PSOBB. (released on PC, aka Blue Burst, ver. 3, EP4 added) With each revision after the original release, new areas, equipment, items, monsters and a new Episode are added. Now, granted Ultima has quite a bit of new weapons, items and armors that are exclusive to it added to the mix, but the core of the original game is still all here. For a time in the early 2000s, this game was the pinnacle of JRPGs out there,(and I don't think anything has ever come quite so close IMHO, not even PSO2!) so there's alot of reasons why it's still played to this day. Now don't get me wrong, I do love me some Dragon Quest and I'm a huge fan of Square Enix's JRPGs, but Sega and PSO created a real classic! The fact this is the year 2020, people are still playing this on private servers and the game came out in 2000 (20 freaking years!!!) speaks volumes.
    1 point
  13. maybe if bosses dont give exp and no item drop, just a reward at the end (not too valuable)
    1 point
  14. Not even the best armor of the whole game can withstand the beating I just had haha
    1 point
  15. - Updated RAmar's ADEPT and RAcaseal's ADEPT plans with the new method explained by Smoochum. Thanks man, we appreciate it! - Also fixed a few broken links. To do (soon): - Update RAcast's ADEPT+Cent/Ability plan, which uses a 1/175/24/0 mag and therefore can be made into a 0/176/24/0 mag.
    1 point
  16. Actually, the auto-lock has higher range as well at the cost of missing more. The mille faucilles' hard attack won't go further than a dual bird, but the former's special can surpass the latter's range. Also to note that the Heaven Striker's Divine Punishment is only available if you have a Striker Unit Mag equipped
    1 point
  17. @Heather Siren Tide i hate gi gues too xD
    1 point
  18. 1 point
  19. @Palutena abrazo by @Patrick Bell
    1 point
  20. 1 point
  21. @jezbuz master of boiolas from portugal
    1 point
  22. Thanks again. deal completed
    1 point
  23. Online now Online now we can work something out.
    1 point
  24. The deal Is done. Thank you, Snoochum
    1 point
  25. sure. pm me when you are available. thanks for answering that fast
    1 point
  26. Your internet time determines its specia being Divine Punishment. The front number of the 3 digit number needs to be even (2XX, 4XX..). Heaven Punisher, Heaven Striker are a few that have the special
    1 point
  27. holy crap!!! This was awesome ! really really helped!!!!! Now I see how some of yall are so fast!
    1 point
  28. i will take a Hucast tellius and the green agastya plz
    1 point
  29. Ep4. ULTIMATE. Shambertin. GREENILL. Stellar Shard.
    1 point
  30. i was gonna wish you a happy 4:20 but, i got high really high and forgot. mb
    1 point
  31. Use DDU in safe mode to remove drivers then reinstall amd driver suite
    1 point
  32. ahoy sailor, can't swab the poop decks alone here....
    1 point
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