with Noesis, i can open and see untextured 3D models of everything in the game.
then you click on "file" in Noesis menu and select "Export".
then you will be presented with a window.
source file: 😄 \Users\User\ ( main file location)\(pso bb)\Character or enemies model\name of the character file
character files, npc files and model files are encoded with .nj output type
Destination file:
where it's gonna go
Main output type:
important.
when you have this menu, choose the output type that you can work with.
ex:
blender can work with:
.fbx - FBX
.dae Collada
.abc - alembic
.3ds - 3D studio
.bvh - Motion Capture
.ply - Standford
.obj - Wavefront
.stl - Stl
.svg - Scalable Vector Graphics
.x3d\wrl X3D extensible 3D
with output the output menu can do:
.dae - Collada
.fbx - Autodesk FBX
.glm - GHOUL2 Model
.gltf - glTF Model
.iqm - Inter Quake Model
.kvx - KVX Voxel Model
.md2 - Quake II MD2
.md3 - Quake III MD3
.md5mesh - md5mesh (Doom 3, Prey, ect)
.mdl - Quake MDL
.mdr - EF/Raven MDR
.obj - WaveFront OBJ
.ply - Standford PLY
.ply2 - PLY2 Model
.psk - Unreal ActorX Model
.rdm - RDM (model)
.smd - Valve SMD
.stl - Stanford Tessellation Language Model
.vox - VOX Voxel Model
Additional texture output:
Default
.anm - DeluxePaint Animation
.astc - ASTC Image
.bmp - BMP Image
.crn - Crunch Texture
.dcm - MRI - DICOM
.dds - DDS Image
.gif - GIF Image
.hdr - Radiance HDR
.ico - Icon Image
.j2k - JPEG 2000 Codestream
.jp2 - JPEG 2000 Image
.jpg - JPEG Image
.jps - Stereo JPS Image
.Ibm - DeluxePaint Image
.Imp - Quake LMP
.m32 - M32 Image
.m8 - M8 Image
.mpo - Stereo MPO Image
.pcx - PCX Image
.png - PNG Image
.spr - Quake SPR
.tga - TGA Image
.tspr - Text Spirite Set
.wal - Quake II WAL Texture
Additional animation output:
.Default
.bvh - BioVision Hierarchy Anim
.dae - COLLADA
.fbx - Autodesk FBX
.gla - GHOUL2 Animation
.gltf - gITF Model
.iqm - Inter-Quake Model
.md2 - Quake II MD2
.md3 - Quake III MD3
.md5anim - md5anim (Doom 3, Prey, ect)
.mdl - Quake MDL
.mdr - EF/Raven MDR
.noefbxmulti - Multi-FBX Anim Sequence
.psa - Unreal ActorX Animation
.rda - RDA (anim)
.smd - Valve SDM
others options:
-Flip UV's
-No geometry
-No animations
-Rotate 90
-No textures
Export that file and open it with Blender.
now you can mod the 3D models