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Showing content with the highest reputation on 03/28/2020 in all areas

  1. with Noesis, i can open and see untextured 3D models of everything in the game. then you click on "file" in Noesis menu and select "Export". then you will be presented with a window. source file: 😄 \Users\User\ ( main file location)\(pso bb)\Character or enemies model\name of the character file character files, npc files and model files are encoded with .nj output type Destination file: where it's gonna go Main output type: important. when you have this menu, choose the output type that you can work with. ex: blender can work with: .fbx - FBX .dae Collada .abc - alembic .3ds - 3D studio .bvh - Motion Capture .ply - Standford .obj - Wavefront .stl - Stl .svg - Scalable Vector Graphics .x3d\wrl X3D extensible 3D with output the output menu can do: .dae - Collada .fbx - Autodesk FBX .glm - GHOUL2 Model .gltf - glTF Model .iqm - Inter Quake Model .kvx - KVX Voxel Model .md2 - Quake II MD2 .md3 - Quake III MD3 .md5mesh - md5mesh (Doom 3, Prey, ect) .mdl - Quake MDL .mdr - EF/Raven MDR .obj - WaveFront OBJ .ply - Standford PLY .ply2 - PLY2 Model .psk - Unreal ActorX Model .rdm - RDM (model) .smd - Valve SMD .stl - Stanford Tessellation Language Model .vox - VOX Voxel Model Additional texture output: Default .anm - DeluxePaint Animation .astc - ASTC Image .bmp - BMP Image .crn - Crunch Texture .dcm - MRI - DICOM .dds - DDS Image .gif - GIF Image .hdr - Radiance HDR .ico - Icon Image .j2k - JPEG 2000 Codestream .jp2 - JPEG 2000 Image .jpg - JPEG Image .jps - Stereo JPS Image .Ibm - DeluxePaint Image .Imp - Quake LMP .m32 - M32 Image .m8 - M8 Image .mpo - Stereo MPO Image .pcx - PCX Image .png - PNG Image .spr - Quake SPR .tga - TGA Image .tspr - Text Spirite Set .wal - Quake II WAL Texture Additional animation output: .Default .bvh - BioVision Hierarchy Anim .dae - COLLADA .fbx - Autodesk FBX .gla - GHOUL2 Animation .gltf - gITF Model .iqm - Inter-Quake Model .md2 - Quake II MD2 .md3 - Quake III MD3 .md5anim - md5anim (Doom 3, Prey, ect) .mdl - Quake MDL .mdr - EF/Raven MDR .noefbxmulti - Multi-FBX Anim Sequence .psa - Unreal ActorX Animation .rda - RDA (anim) .smd - Valve SDM others options: -Flip UV's -No geometry -No animations -Rotate 90 -No textures Export that file and open it with Blender. now you can mod the 3D models
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  2. Are there any standards or quality check you guys would recommend hitting for custom quests? I'm into programming and this idea really interests me but id like to know what type of thing I'm shooting for for possible approval? I can easily set up my own server and have a group of friends to test with as well.
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  3. 2 things. Could you have the test server enabled (in the launcher options)? If so, disable it. If you the previous thing is ok, then check if you have a firewall or antivirus blocking the game.
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  4. Absolutely DO NOT reference this for prices.
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