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Showing content with the highest reputation on 09/07/2019 in all areas

  1. Even if it was the case, if a mod starts a thread with "I'm just asking for the lulz", you're not going to get an answer by asking them.
    6 points
  2. Nah, I was just saying I did not experience any of the problems you mentioned on Ephinea, and I played with a lot of hardcore players on past month. And yeah, Spuz is one of the best persons from Ephinea server, I agree with you on that. But your experience while playing with Hardcore players was vastly different than mine, they played like normal players on my parties. Didn't see anyone leaving party afraid of dying permanently. I can understand though, why you would be mad seeing a hardcore player leaving party afraid of dying without scape dolls, but personally that never happened to me. I don't agree on that, because it would limit the game enjoying and experience A LOT, there would be almost zero incentive to make hardcore accounts if they restricted HC players from playing with normal players. But that's not something we should discuss here. Also @Emewn, I did not like you using my name in such way, you don't have the right to do that. Because I am giving my opinion doesn't mean I am conspiring against the server, that's dumb. Just stop with your stupid superstitions. I played on Ultima since five years ago, I started my PSO career on this server and I've went through many things, I will never bite the hand that feeded me, it is just that I am burnt from all the drama in the community, I don't have many goals to accomplish here and lately I felt like going back to a more vanilla experience. The point I was trying to express is that SonicTeam Armor as it is (vanilla) already broken enough and fits perfectly the monster buff we have on Ultima. If we were to nerf the monsters back to their vanilla properties (i.e. weaker), that would make STA even more broken. You would take absolutely zero damage from vanilla monsters. The custom weapons we have are meant to be used with the buffed monsters, if we were to turn monsters back to their original properties, a major overhaul of items would have to be done, because our custom weapons would be absolutely broken. Which makes me believe that at this point it might be a bad idea changing monster status. The point is that buffering the monster EVP requires weapons to have more Hit%, but the Hit% drop average on weapons didn't increase as far as I know. That means that weapons that would perform decently on a vanilla server, don't perform so well here because they are much more prone to miss (not land their attacks). Kikori covered this question quite well. For a few years I thought the Hit drop % on weapons have been lowered, because I personally never saw weapons dropping with more than 60% on Hit, I've seen like 3 weapons with above 90% Hit Dropping on past 3 years, a 85 Hit Arms, a 100% Hit Raygun and a 90% Hit Gungnir probably? All other weapons with Hit above 90% (You can gte 85's from RoCT and 90's from CCC) are custom made only. We are a community of 11 years long and on all of those years, I don't think any legit weapon (non GM-made weapons) with that amount of Hit has been found. Even @Saber +7 for some time thought that Hit drop % was nerfed on Ultima, and after further investigation, looks like it wasn't after all. We are just all unlucky. Or maybe we don't have enough players to spam quests and find such drops. Anyways, the existence of Donation Tickets covers this problem well, it would be interesting to have Hit Events at least one time per year though. And no, I'm not against donations, even though some people say Ultima is "pay-to-win", being able to add Hit% using DTs gives the players the opportunity to improve their weapons without massively grind for days or weeks for a specific weapon status, and covers an aspect that was missing from vanilla PSO. I've never donated a single cent to have my weapons with maxed Hit. I've earned DTs from trading and made use of the few Hit Events that were hosted Ultima to achieve this goal. That's true @Larva, but when I say about our community being toxic, I am talking about the weird dramas being allowed on our forum's shoutbox or left without the proper moderation, all of those personal status updates spam in a row and so on. I know moderators can't be available all the time, but if something wrong keeps recurring, then something should be done about that. About what happens on reddit on other communities, nothing can be done sadly. I know we can't stop other communities from talking bad things about us. But I still think our forums could use of a slightly stronger and rigid moderation. As @Patrick Bell said, enhanced EVP killed the purpose of most S-Rank weapons, because their ATA wasn't buffed as well. Mr. Naka's Cards killed the purpose of doing Challenge Mode, which was to obtain the so special S-Rank weapons. As it currently is, S-Rank weapons are only desirable for Zalure special, otherwise, TypeSH/Shots, Arrest Needle, Boomerang, Kiss of Death and Ultima Reaper replaced the S-Ranks since years ago.
    4 points
  3. I’d just like to state that there really isn’t a hidden agenda here. I’ve been an advocate of returning the monsters to vanilla stats for probably 3 or so years. I have brought the topic up in the “staff” channels. It’s not exactly been received well. There will not be any changes based on this thread. It’s purely for me. I can see just based on the results I’m in the minority anyway.
    2 points
  4. I played vanilla gamecube for too many years. One of the draws of this server for me was the buffed monsters on Ultima. I feel that it has added a new dimension to the game for experienced players. It is very difficult to start on any server. But I feel that Ultima's unique buffing is fun for players and presents a unique experience for those experienced players that want a challenge. There is a balance between the monster buffing and the buffing of the weapons and armors. I, for one, would not like to see this server become like all of the others. Sure, it's fun to be over powered against your foes. But, it makes the game boring. It's like putting training wheels back onto your bicycle. I feel the only benefit to debuffing the monsters would be faster time attack times. But most of the players on the server could care less about time attack. As for the monsters' buffs causing a pay to win experience, I know a lot of players, like @mudkipzjm have all of the gear maxed and brag about never donating a single cent to Ultima. I have a lot of the maxed gear myself and have donated a very miniscule amount compared to all that I have gained. I do not feel that you need 80 hit on every weapon, especially if you can master the sns trick. It does make things easier, but isn't necessary imo. Of course you do need to be a higher level to be successful in ultimate. But, there are so many amazing missions on this server, it isn't difficult to find good ones to help you level quickly. Bringing back crack mode would be amazing if they can prevent the hacking that happened when it was around.
    2 points
  5. I can't talk much about the ephinea community, as luckily I only spent a few hours on this server's forum, but I can say in big letters that the ephinea staff is racists and xenophobes, so I didn't even go back there anymore
    2 points
  6. We are not really that "toxic" we are just bit mentally weird. A Community that keep talking trash about us whenever they have the chance, it's kinda toxic. I mean really we have never mess with them, we dont really go around (reddit) and talk about them. And you can see a lot from them towards us. We are about to get 11 years online so we have gone trough a lot, maybe that's something to take into consideration regarding the community too. well the idea was the make the game harder, that's why is the same reason why the experience table was changed to the pso vr2 one. the DTS system turned in to something else, but I still believe like @mudkipzjm just said You dont need dTS to get any of this gear. We dont even offer this items trough DTS. Members are the one selling this .
    2 points
  7. Why we have to copy other servers.? When I did all this of buffed monsters, buffed classes and also changed the experience table (if anyone forgot that's a thing here too). At that time I did it because it's the way I wanted to approach the server. It's a idea and a path i wanted to follow. A server thats it's difficult to play, different from but not absurd. The idea still preveil to me, many don't see it like that , and the donation system wasent even a thing in that time. I didn't make any of this changes for the "pay to win" deal. Anyways , I'm not gonna go an try to be someone else idea. Specially a server that proclmain to be vanilla when it's clearly a lie.
    2 points
  8. @Ricardof14 thank you for the trades buddy
    1 point
  9. That, and enjoying using what you've hunted. No real argument there. The problem is the mountainous speedbump in the way of getting from 0 to 60. Most new players I come across are HUmar. How do you propose they go about their first steps into Ultimate? Farm a Red Sword, maybe a Bloody Art, perhaps a Dragon Slayer? On the off chance an upstart HUmar gets a 50/0/0/0|50 Dragon Slayer while in Very Hard, they're still going to get their asses wrecked up and down the Forest by mere Bartles and Barbles due to often missing two of the weakest enemies on Ultimate. With a dwindling population, it's unrealistic to expect "Just farm in a party" to be the answer. Same with "Just buy something better", as most of the "better" drops are collecting dust. Half the luck here is in getting a party made to even attempt the hunt for more than one single run, or getting a lucky handout. That's not a healthy trend.
    1 point
  10. Agree. End game enemies are supposed to be difficult (even though they aren't THAT difficult even without DW/STA). End game gear is supposed to be difficult to obtain. That's the point. Want to kill things faster? Hunt a better weapon. Want to hit more? Hunt a better weapon. Want more resistances? Hunt. Spend one HH and hunt something. Thats the entire point of this game.
    1 point
  11. Keep it the way it is. No changes need to be made. I have fun on this server and if the monsters are buffed then oh well just deal with it. Don't mess with any weapons, armor, shields, etc. If it ain't broke, don't fix it. If you want that vanilla feel then go play on another server but I like Ultima server
    1 point
  12. This is why I suggested running different sets on different ships with different drop charts. That can't be too hard to do since programming is basically magic right?
    1 point
  13. 1. Would you rather Ultimas monsters be buffed the way they are or all return to their vanilla stats? Not sure but i think this question comes a litle to late. Ppl alrdy payed alot to get their gear buffed specially on hit %
    1 point
  14. Buff the monsters more, but only in Ultimate. Gotta think about the new players. It's already hard as is to get good without help. A lot of people who joined Ultima server often tell me it's the first time playing in several years. Buffing monsters would promote better weapon releases which we all want.
    1 point
  15. This is a status update. There are many status updates like it, but this is my own.
    1 point
  16. Nemly e nemlerey noob saibot 😛
    0 points
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