Ahhh some very handy general info on weapons specials I came across folks, enjoy!
http://www.shinforce.com/dreamcast/strategy/PSO-WeaponAttributes.htm
FIRE ATTRIBUTE
Heat - Rarity: +1 StarValue: +1,000M Special Does Fire Damage
Fire - Rarity: +2 StarsValue: +4,000M Special Does Fire Damage
Flame - Rarity: +3 StarsValue: +9,000M Special Does Fire Damage
Burning - Rarity: +4 StarsValue: +16,000M Special Does Fire Damage
> The Fire Attribute is useful throughout the game. However, as you advance into Hard and Very Hard modes, this attribute does little to no damage on certain enemies. Also, other attributes perform better in Hard and Very Hard modes.
LIGHTNING ATTRIBUTE
Shock - Rarity: +1 StarValue: +1,000M Special Does Lightning Damage
Thunder - Rarity: +2 StarsValue: +4,000M Special Does Lightning Damage
Storm - Rarity: +3 StarsValue: +9,000M Special Does Lightning Damage
Tempest - Rarity: +4 StarsValue: +16,000M Special Does Lightning Damage
> The Lightning Attribute is useful throughout the game. However, as you advance into Hard and Very Hard modes, this attribute is less effective on certain enemies. Also, Lightning may paralyze Machine enemies.
FREEZE ATTRIBUTE
Ice - Rarity: +1 StarValue: +1,000M Special May Freeze Enemies
Frost - Rarity: +2 StarsValue: +4,000M Special May Freeze Enemies
Freeze - Rarity: +3 StarsValue: +9,000M Special May Freeze Enemies
Blizzard - Rarity: +4 StarsValue: +16,000M Special May Freeze Enemies
> The Freeze Attribute is useful throughout the game. However, as you advance into Hard and Very Hard modes, this attribute does little to no damage on certain enemies. Even if it doesn't damage an enemy, a frozen foe is much easier to kill. Note: Freeze doesn't affect bosses, but is great on Machines.
PARALYZE ATTRIBUTE
Bind - Rarity: +1 StarValue: +1,000M Special May Paralyze Enemies
Hold - Rarity: +2 StarsValue: +4,000M Special May Paralyze Enemies
Seize - Rarity: +3 StarsValue: +9,000M Special May Paralyze Enemies
Arrest - Rarity: +4 StarsValue: +16,000M Special May Paralyze Enemies
> The Paralyze Attribute is useful throughout the game. As you advance into Hard and Very Hard modes, this attribute is very useful. Just as with Freeze, a paralyzed foe is much easier to kill. Note: Paralyze doesn't affect bosses, and is somewhat less effective on Machines.
CONFUSE ATTRIBUTE
Panic - Rarity: +1 StarValue: +1,000M Special May Confuse Enemies
Riot - Rarity: +2 StarsValue: +4,000M Special May Confuse Enemies
Havoc - Rarity: +3 StarsValue: +9,000M Special May Confuse Enemies
Chaos - Rarity: +4 StarsValue: +16,000M Special May Confuse Enemies
> The Confuse Attribute isn't too useful, IMO. Basically, it causes the afflicted enemy or enemies to attack the closest target. Therefore, it's best to keep your distance and watch your foes kill each other! Note: Confusion doesn't affect bosses.
DRAIN HP ATTRIBUTE
Draw - Rarity: +1 StarValue: +1,000M Special Drains 5% of Enemy's HP
Drain - Rarity: +2 StarsValue: +4,000M Special Drains 9% of Enemy's HP
Fill - Rarity: +3 StarsValue: +9,000M Special Drains 13% of Enemy's HP
Gush - Rarity: +4 StarsValue: +16,000M Special Drains 17% of Enemy's HP
> The Drain HP Attribute is useful throughout the game. Basically, it drains the enemy's HP and adds it to your HP. This can be quite handy against bosses and tough enemies, especially if you're a Robot character.
KILL ATTRIBUTE
Dim - Rarity: +1 StarValue: +1,000M Special May Kill Enemies Instantly
Shadow - Rarity: +2 StarsValue: +4,000M Special May Kill Enemies Instantly
Dark - Rarity: +3 StarsValue: +9,000M Special May Kill Enemies Instantly
Hell - Rarity: +4 StarsValue: +16,000M Special May Kill Enemies Instantly
> The Kill Attribute is useful throughout the game. Basically, it can kill one or more enemies (depending on the weapon) with one shot. The enemy's ESP resistance increases throughout the game, which makes it less likely for this type of weapon to connect (unless the weapon has a high Hit Photon). Note: Kill doesn't affect bosses, and may anger team members.
STEAL TP ATTRIBUTE
Heart - Rarity: +1 StarValue: +1,000M Special Steals 3% of Your Max TP
Mind - Rarity: +2 StarsValue: +4,000M Special Steals 4% of Your Max TP
Soul - Rarity: +3 StarsValue: +9,000M Special Steals 5% of Your Max TP
Geist - Rarity: +4 StarsValue: +16,000M Special Steals 6% of Your Max TP
> The Steal TP Attribute is useful throughout the game, especially for Force characters. Basically, it can steal TP to fill your gauge. A Force character can eliminate frequent trips to buy Mono/Di/Trifluids with a Geist Raygun!
CHARGE ATTRIBUTE
Charge - Rarity: +2 StarsValue: +4,000M Special Charges Meseta for 2x Attack
Spirit - Rarity: +2 StarsValue: +4,000M Special Charges TP for 2x Attack
Berserk - Rarity: +3 StarsValue: +9,000M Special Charges HP for 2x Attack
> The Charge Attribute is useful throughout the game, especially against bosses. Basically, it charges your Meseta/TP/HP to do a double powered attack! The Berserk Attribute is only for the brave though...
MASTER ATTRIBUTE
Master's - Rarity: +2 StarsValue: +4,000M Special Steals 8% of Enemy's EXP
Lord's - Rarity: +3 StarsValue: +9,000M Special Steals 10% of Enemy's EXP
King's - Rarity: +4 StarsValue: +16,000M Special Steals 12% of Enemy's EXP
> The Master Attribute isn't too useful, IMO. I guess if you're in a hurry to gain a level so you can get some sleep, then this attribute would be helpful. For example, every time you hit an enemy worth 100 EXP with a Master's [weapon], you'll get an extra 8 EXP.
DEVIL ATTRIBUTE
Devil's - Rarity: +3 StarsValue: +9,000M Special Reduces Enemy's HP to 1/2
Demon's - Rarity: +4 StarsValue: +16,000M Special Reduces Enemy's HP to 1/4
> The Devil Attribute is useful throughout the game, as it does massive damage. I recommend the following combo attack: normal/hard, special, normal/hard. Note: Devil doesn't affect bosses.