just to note for clarification, when i said set damage 'cannot be dodged', I probably should have phrased it differently as 'cannot be blocked/evaded through evp'. Simply not being there where an attacks hit can dodge most everything. Set damage ignores your evp and dfp, as well as the enemy ata and atp, it's an unblockable, unmissable, non-physical non-elemental attack that does a set amount of damage, hence 'set damage'. Another way to think of it would be kind of like a non-elemental technique (one for which there is no resistance stat, as techs also don't miss, don't crit, and aren't blockable), like a 'flare' style (non-elemental defense piercing) magic in other rpgs.