We'll try to clear some doubts about this drop system.
DPP = Drop Per Player, the new drop system being implemented.
DPR = Drop Per Room, the original drop system that has always been in psobb.
DAR = Drop Anything Rate, the chance a monster has to drop an item or not (number between 0 and 100, this doesn't decide which item you get)
What is this new drop system?
This is a system that gives players individual drops.
What you see is yours, what others see is theirs, you don't see other player's drops
But why?
To solve the issue of players "calling" drops and/or "stealing" your drops.
Since they can't see your drops, you don't have to worry about sharing items, although you can do if you want, after you pick up the items.
That means if I am hunting with other players we all get the item we are looking for?
Not necessarily, here is a comparison between the original system and the new one.
First we'll explain how drops work:
You kill a monster,
The server generates a random number to see if you get anything from that monster (this stage is critical for the new system, where the DAR is used)
If you get anything, then the server generates another random number to see if you get the monster's rare item
If you don't get the rare item, then you get a common item.
Drop system specifics
DPR:
Someone kills a monster
The server proceeds to generate a drop for it
If the room gets lucky and gets a drop, everyone in the party sees it and can grab it.
DPP:
Someone kills a monster
The server proceeds to generate a drop for each player in the area where the monster was killed
If a player gets lucky and gets a drop, only they can see it and grab it.
So being specific, in DPP, each player gets a chance of getting an item different from everyone else. Not necessarily dropping the same item for each player but that possibility exists.
That means we get 4 times the chance to get an item in a full room of players?
Originally yes, currently not.
Originally you (as a whole room) would get 4 times the chance to get a drop, because each player will get a chance of getting a drop, so something has to be done about it and it has been done, which is reducing the DAR to a sensible value so you don't get as many drops but neither none.
Current DAR reduction
Player DAR
1p = 1.00
2p = 0.67
3p = 0.55
4p = 0.43 How do I use this drop system?
This drop system is disabled by default, you can use the following commands
/dropstyle = Tells you which drop system is enabled
/dropstyle 0 = Disables the new drop system
/dropstyle 1 = Enables the new drop system
The drop system takes effect on the room, so if you have DPR enabled but join a room with DPP, you will be playing in DPP.