No it wouldn't but that's what happens when you merge several episodes in the same quest ...
The final rewards are there only to compensate that problem.
Funny because some people actually prefer the last rooms.
I tried to make the difficulty increasing with the progress so anyone could play the quest until some point.
For fun and this way you can go faster to Mine 2 after shops when you die because everything is in the second room, moreover it can be annoying to set a telepipe in Seabed battle room.
I told Larva he could remove it if it's too weird but I can do it for the next ship restart if you want.
(There is actually another reason I can't reveal for now)
I know but can't fix that. Have already tried to set_episode 2 and it makes a mess in levels and pioneer. There is the same problem in Lost Heart Breaker by the way, it displays second tower as Seaside. If you want to do it correctly you need a special script warp like in Phantasmal World 4.
You suggest me to remove all the seabed part ?
If you talk about the main warp and blocking telepipes like in your quest Power Plant Plight, I'd rather not because I want any patient team to have a chance to clear the quest.
It's pretty.
They never unlock 4/4 because it's weird to see the door sides (which were not designed) when they open.
I thought about that too but didn't do it as there are not many points returning to seabed once you completed the level.
In the seabed floor handler there is also the function which unhides the fixed item boxes, thus if for some reason a player was not here or forgot to break the boxes he can still do it later.
I agree the camera is terrible but if I remove them, there is a no-target zone and you won't be able to do anything unless you are a FO (if you are talking about Mine 2).
What is it ? (if it is about the fixed item boxes depending on difficulty, you can find the answer above)
Thank you Lemon for your feedback and sharing your experience of qEdit with the forum.
Congratulations to Depassage who figured the reference to Advance Wars.
Congratulations to Christian for his 999th troll of the year.
To people who wondered why I named it "IDS", it's simply because there wasn't enought room for "Intelligence Defense Systems".
Also the quest was finished on april 2016 before Christmas Catastrophe was implemented so I'm sorry about the couple similarities between the two quests, that was not wanted.