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Showing content with the highest reputation on 04/01/2016 in all areas

  1. Regardless of whether you think the game favors multiplayer or singleplayer that frankly doesn't matter. Damage Canceling is a bug. It is not how the game is intended to operate. For this reason alone it should be fixed. You can argue the virtues of the fact it promotes team-play but the fact remains that damage canceling is a completely unintuitive and nonsensical bug that tricks newer players into stepping on the toes of more experienced ones, punishing them for actually trying to play the game. It also encourages passivity and an attitude of "well if you don't do the absolute best damage you shouldn't be trying to do damage at all" which destroy's class diversity and centralizes power into a few select min-maxed classes (Like HUcast and RAcast for example.) You can argue Ultima has done much to promote class diversity by introducing new items and weapons, but thats just working around what the problem was in the first place. As a game mechanic frankly, its boring. It means as certain classes all you do is apply status effects and stand around waiting for things to be killed for you. Some people may enjoy playing like that, and power to them. But there is no other way to play for classes with poor per-hit damage which is restrictive and completely ignores the wide class diversity and flexibility present in PSO's class system. At no point should any game mechanic ever un-ironically promote that doing absolutely nothing is the best strategy. Ever. Its bad game design, people like games because they get to have agency, they get to do stuff. Not wait around and wait for other people to do stuff for them. And even with the bug fixed all the exact same teamwork scenarios will still work. The only difference is that suddenly you have more options when making those strategies. Either way, improving server structure is one way to mitigate this issue. But it would still be interesting if we could have a complete solution via code, as even with the best servers and the lowest ping, damage cancel will still exist it will just be much harder to trigger.
    3 points
  2. Hi all : ) im having that bad run of luck where nothing is dropping for me and im limited on play time so im offering the last of my dts i was saving for somthing else to hopefully buy 2 posts for 15 dts , basically 7.5 dts per post . Im hoping there is a good soul out there who can put me out of misery and stop me using what should be my fun time but instead im just bashing my head against a gal gryphon shaped wall, ive done alot of runs purple and even tried skyly and zip. PM me or message here if you can help me out TY : )
    2 points
  3. All Gone. Throw this thread in the garbage.
    1 point
  4. Dark Flow 0-100-0-100-80 Dark Meteor 0-100-0-100-80 Dark Meteor 0-0-0-5-50(is bad I know) Pyscho Bridge Wants PR set DTS Excalibur set Pwand Glidev00 Sov RR Type me mechs demon&Charge TJS IF STA My final sell topic I won't be playing for long time. Really don't have time to log... If I return I want to have items to play
    1 point
  5. abousweids offer was really good. The extra sonic armors+his items was why chris had won
    1 point
  6. gg i couldnt do it
    1 point
  7. my hero is mudkipz ty dude : ) this can be closed
    1 point
  8. My offer is.... coming soon
    1 point
  9. The issue has been effectively solved on Sodaboy's server simply by having better servers in better places. If you look back a bit in this thread i posted a video of people abusing traps in a way that would surely cause damage canceling in a slower system. So improving Ultima's servers could have the same effect. As for a solution in the code, it seems like its an issue with how the client to client communication of damage works. It might also be a database problem. I'm not programmer so I don't think i can help much, but other people in this thread have posted some ideas as well. All I can say is that this is an issue of great long-term importance for the health of the game.
    1 point
  10. I have all these items.... how many did you want for it Sup gun set CHARGE (100/0/0/100/80 0/100/100/0/80) - Good Sranks (ZALURE NEEDLE) (SPIRIT MECHS) (HELL J CUTTER) (HELL NEEDLE) (ARREST JCUTTER) (SPIRIT TWIN) -yass9k demon or chargue 80 hit+ -glidev00 -Post x2 Pd's 120 IF set 100/0/100/0/80 0/100/0/100/65 ( can make 80 for you) Zamba (30 abeast) (will make stats requested) GM / guld milla / 100/0/0/100/45 (can make 80 for you) supply of dts.... let me know what you require thank you
    1 point
  11. Not over yet!! Any questions about the event ask here c: Momoka said she will visit tonight too. Sent from my XT1068 using Tapatalk
    1 point
  12. 1 point
  13. I am the type of player who plays the game the best way based on its own rules. The way the game currently works is flat out terrible for multiplayer for many reasons. I want the game to favor multiplayer because I prefer playing multiplayer over solo. But just because I think the game should favor multiplayer, doesn't mean that I will ignore the fact that it favors solo. I talk about how things actually are, good or bad. Don't shoot the messenger. It's true that the majority of players only slow me down. I don't like that. That doesn't make me an asshole. It's not the fault of the players; it's bad game design. Even most extremely good players will still do more harm than good, because of how the game works. There are solutions to these problems that I'd like to see happen. I don't like being punished for wanting to play with others in an online game. And when it comes to actually playing with others, I am very team oriented. I try to do what is best for the team to help us clear the quest as efficient and quickly as possible. If it's better to use anti on someone instead of attacking, then I will use anti. I will cast zalure when it will help us clear faster and not cast it when it's not needed. I think that multiplayer should benefit everyone. I want a strong player and a weak player to play together and both help each other. But according to you, thinking that makes me selfish. I want true teamwork that benefits everyone. A few differences between the official server and Ultima that make the game favor solo over multiplayer even more: - being able to run up to 6 clients on one PC, and be able to control them all at the same time with one controller - no monthly fee, so you can easily make and keep as many accounts as you want for free - being able to change the room's section ID during a quest by having one account leave By the way, I hate using sword and guns too. The reason I play FOnewearl is because I love using magic in video games and I wanted to specialize in using magic only. That worked great on the official server but here on Ultima, even FOnewearl needs to melee a lot of the time. So even though I would prefer to use techs, I have started to work on improving my melee because that's how the game works. Just like how I would prefer to play multiplayer, but since the game heavily favors solo, I solo. I play the game based on how it is, not on how I want it to be. You know who is actually selfish and doesn't care about other players? The people who think it's great that the game favors solo and want it to stay that way. That's not me at all. I care more about multiplayer and teamwork than you, by far.
    1 point
  14. This post just made me rejoin the military with its teamwork pep talk.
    1 point
  15. Man I only played like 2hours of this event XD too much work not enough time to even hunt stuff. R.i.p PSO life Hello responsblahbilities:()
    1 point
  16. well pwand ill sell for 7 dts everything else looks fine
    1 point
  17. Pwand 5dts MS 30dts MG+5dts Lvl 200mind Mag 15dts Need not be anymore I have found PCs to add hit D: PM me negotiate
    1 point
  18. how much are you paying for all these Psycho wand MG+ Mercerus Rod BR???? Lvl 200mind mag MS 40/40/40 UR hit 80hit I am ready to sell these items
    1 point
  19. I think it would be nice to have at minimum one day a week sometime Friday-Sunday preferably where HH is at a fixed time as I've been playing for 5-6 hours almost everyday for the past 3 weeks and have failed to participate in any of the HH times except for the last 30 minutes of one once, also I've missed like 5 in the past 2 weeks from deciding to go out for a couple hours and getting back to find HH just ended, it really makes it hard to grind for anything. And I know there's 2 a day sometimes? (I'm still a bit foggy on exactly how many times HH happens a day and for how long, but as I understand it it's twice a day for 3 hours each time) but the second one seems to almost always happen from 2-6am my time which means I'm in bed and the the other well I thought it usually happened around 12pm my time but for 5 days in a row I made sure to be on from 12-4pm my time and no HH. So yeah I just think it would be nice if at least one day a week HH is at a fixed time, preferably on the weekend so if people have to work they don't miss it (unless you work weekends...sorry), and that way if It they don't make it to that HH there's nothing to complain about since they knew it would be at such and such a time on such and such a day.
    1 point
  20. There's is not a official base/price/currency . everything is based in the users what they want, what they offer, what they willing to offer etc. But no one is forced to follow a price guide. Sent from my Nexus 6P using Tapatalk
    1 point
  21. whats the point of having an auction you can close if you don't like what its going for? why don't you just ask for what you want and let people decide if they want to pay that or not? kinda defeats the purpose
    1 point
  22. Usually is... I tried myself but nobody seems to want to exchange PDs so I don't blame him for undercutting
    1 point
  23. RR max Type ME/MECHS demon 80hit Type ME/MECHS charge 80hit Hylian x1 Psycho Raven (WILL SPHERE HOW YOU WANT) Sov (WILL SPHERE HOW YOU WANT) Glidev00 Lindcray 0/100/0/100-50 Lindcray 100/0/100/0-50 AN 0/50/0/50-50 AN 50/0/50/0-50 IF 0/100/0/100/-80 IF 100/0/100/0-80 Master Sword 40/40/40/0 (WILL SPHERE FOR YOU) PWAND POSTx2 400 dts For all above listed items if someone offers more I am fully prepared to add more items so please inform before sale is complete to give me the opportunity to beat the highest offer I am always available and is following the topic. I tried my best to keep items offered aligned with the sellers current "wants" if anything changes or needs to be added please let me know. Thank you
    0 points
  24. If a group of players decide, "hey, you take the one on the left, I'll get the one on the right, other guy you CC the guys behind us", that's not "'solo' as much as possible in the same party". That's the exact opposite of solo, it's teamwork. With "the added option of attacking the same enemies together", that is overloading too much on a single task, that actually is "'solo' as much as possible in the same party". Also, when your first thought of another player attacking the same monster as you is "'Ugh, now it's gonna take longer to kill them.' ... The majority of players don't have enough knowledge/skill to work around damage cancel enough to benefit me to play with them.", that says alot about your style of play. That attitude is incredibly solo-minded, thinking only of your own benefit and how you want to do things, and screw the other people that want to do something that messes with that. Teamwork doesn't start at other people, it starts with you. You have to work at doing things that complement what others are doing, it doesn't matter if it doesn't "benefit" you specifically; spending the time to cast an anti instead of attacking isn't about benefiting you, it's about benefiting your team. Being a team player means thinking not about what you want to do, but what you can do that is best for your team. There is always something that you can change about your own play to improve the teamplay. Ask not what your team can do for you, ask what you can do for your team.
    0 points
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