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  1. Uhhh I finish cmode today on my character Dart and I wanted to try to get Hangun since I heard choosing Gun will give double saber. So I test it out and I choose sword this time and it gave me a shot one. Slot 2 Guild card 42148883 Name I wanted: Dart Zalure (If its possible but if not then Dart Zal or Dart Uhh I keep the S-Rank Double Saber on my other character but I want the Shot to replace as Gun
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  2. Weapons: Diska of Braveman-0/0/20/0/40- 3pds Twin Phycogun- 0/0/25/0- 2 pds Charge Raygun 50 hit- 3pds Frozen Shooter-35/0/0/0/35-3 pds Ophelie Seize-0/0/30/0/40 - 3pds Spread needle- 0/0/35/40 -8 pds Tech: Lv20-2 pd, Lv28 1pd, :v29-2pds , 30-5 pds RaFoie- ,28, 20 Rabarta-,29 Razonde- 29 , 20 Gifoie- 29 Gibarta-28,29 RestA 30,20 -1 pd Foie- 28,29 Shifta 29, Deband- 29, 30 Gizonade-29 , 20 Jellen-30 Zonde- 29 Zalure-20 Others: Kit of Mark3- 5 pds Magic Strone Irista-2 pds Bringers Right Arm- 15pds Three Seal - 35 pds Wishlist: Lame w/hit
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  3. Buying Iron faust decent stats? selling Zalure Needle Sold 2 Sproofs
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  4. Technically the closest normal stats mag you can raise is 6/178/16/0. It's all detailed in my hucast plan if you follow the links I put in there. Hucast has such a hard time maxing that there is only 1 plan I could make that uses cent/battle. It would be possible to do a v101 + adept build (127 pow 23 luck, 5/153/42/0 or 5/150/45/0 not using ata of v101), but then upgrading to cent/battle from that plan would lose luck and atp (first mag is -8 off max atp, second is -14), taking away from hucasts main advantage over other classes of massively higher power and isn't really any better at maxing than the other plan even if the mag is easier to raise. For ramar, it is possible to do a no units needed plan (140 pow 35-45 luck, 65-75 extra/mind, 5/137/58/0), rather than a 1 unit needed plan like you are looking at (could still equip an adept into one of the spare slots if you want to, it would just be optional instead of required). The downside to a no unit plan is being 25 mst short of using holy ray, which can easily be gotten with red ring(20) and v801(5) or other mst unit, and isn't a huge deal anyway since ramar has many other arrest options like arrest needle, ano rifle, and many weapons that could have arrest special added, but has an extra free slot and much easier to raise mag which totally could be a rati. Upside to using that 1 unit adept plan is....... a slightly stronger heal (that could easily be made up for by just equipping a cent/mind into the extra free slot; no unit plan without rr and a c/mind could heal 447, with them 495 hp, 1adept max mst could heal 502 hp). Ramar also has the option to use 10 extra mats on luck (10 less mind mats), which lets him have max luck with any shield instead of just with red ring, since his ata is already really high he can easily do so he can easily get away with wearing from the depths or anti-dark ring or whatever. Having that extra slot free is far more worth it imo, lots of good things to wear like trap/search, cure/freeze/shock/paralysis/confuse, v502, v801, adept(for tp reduction and 6 all resist), resist/devil, wizard/resist, divine protection, pb/increase, c/mind, etc. Being able to wear cure/shock+cure/freeze+v502 to deal with girtablulu, or cure/paralysis+cure/freeze+v502 for caves/temple runs, or 3 wizard/resists for roct, or whatever else, there are so many good uses for slots besides just stats that it's almost always better to have more free and try to max with as few as possible. Mag Cells are items that you "use" on your mag to make them evolve into special rare mags. Some of them only have requirements like lvl 50+ mags or lvl 100+ mags, others need a specific mag to be able to be used (for example, panther's spirit requires a "Naga" mag to make panzer tail, and a 0mind power naga needs a minimum of 25 dex for a specific naga evolution to make, since naga is mostly mind evolutions), and some have no requirements at all such as the Elenor(Ashura) mag and the Ultima Mag (Ultima's Engine) which can be used on any mag at any time, allowing you to make 195 stat(or whatever other custom stat) mags with 1 pb (by raising mat to lvl 10 and then using it after it gets 1 pb). As for what mags are "best", pretty much any mag with triple invincibility assists is best (the other 2 mag assists of resta and lvl 3 s/d aren't nearly as good), but it's mostly preference, as you can make do with a mag you think looks cool. Hucast can use sreds for lvl 3 s/d and ramar can learn 15 s/d, and the resta assist does use your mst, so it only heals a lot on chars that could heal a lot with their own resta anyway (on hucast it would be almost nothing). Invincibility lets you do things like dodge bosses opening attacks, use a lot of berserk, ignore dodging, use dark flow special without any risk, etc, so it's definitely far more useful than a weak heal or lvl 3 buffs (which is available on s-reds). Gael-Gill and Agastya are ok mags with only double invincibility (GG does s/d on enter boss and Agastya is resta at 1/10th hp, which would both be really useful times to get invincibility). You can get either on pretty much any mag since Agastya(Liberta Kit) is all lvl 50+ mags and GG(D-Photon Core or Photon D-Core or whatever it's called) needs a Kama mag (easy to get most mags to pow>dex>mind or mind>dex>pow to evolve for Kama). Kama mag can also become a Tellusis (two striped gold bars behind each shoulder) via the Dragon Scale mag cell from the ep 4 bosses on normal/hard, which is a popular triple invincibility mag that slightly boosts excal in a not really practically useful way (10 edk/elt and devil/battle). Sato the fox and Nidra the scorpion are also triple invincibility (requires a minimum of 45 dex) and Bhima the bat-thing is double invincibility with s/d at 100 pb (requires minimum 50 dex). Soniti is a triple invincibility from cell of mag 502 on any lvl 100 mag on Viridia Skyly Purple Red Yellow ( http://www.phantasystaronline.net/forum/index.php?/topic/2576-how-to-obtain-cell-of-mag-502/). Hope you find that helpful. If you have any other questions feel free to ask. That doesn't max hucast. You won't have max ata, he needs 42.5 ata to max which is why I recommended a mag with at least 15 dex (6/178/16/0 or 5/180/15/0 or 0/185/15/0) along with the cent arms.
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  5. Welcome to my first guide, this will cover up the general basics of a good force. This guide is more for people who are having trouble with this class and mostly avoided it. When u are quite familiar with FO’s this guide will not be full of surprises. Feel free to add a comment or tell me your thoughts. (constructive comments are apreciated) As you will see, I m quite a fan of reducing TP use cause I think using a trifluid every 5 min is too much. Important: Find ur own style, and u do not have to agree with me on all parts Introduction Before you attempt to make and level-up a Force, it’s recommended to have another character that can collect good gear for your FO. HUcasts go fast through the game and are an excellent choice for beginners and experts. Pick up Fo weapons, tech disks, mind materials, mindboosting units and meseta as these will come in handy for your starting FO.As you start a quest, always carry at least 9 tri- and difluids in your invent. First things first Playing a FO is completely different then playing another class (even for a melee FOrce). They lack on ATP/ATA and many other stats when they start off. Most important stat when you want to use your techniques alot, is without a doubt MST (mental strength, determines the effectiveness of your tech’s ) followed by TP(Technique Points, determines the amount of spells you can cast (the blue bar) ) for non-melee FO's. This brings us to the first reason why a FO is a tad harder to play than other classes. Change your mind For the technique-casters and nukers among us : Try to boost up your TP/MST as high as possible, for obvious reasons : - More TP = more techniques with less (tri)fluids - Higher MST required for high techniques (more effectieve) - More damage - Better FO equipment It’s important to have a high amount of max TP as it fills up at much occasions. (like leveling up, being revived, using trifluids,… ) How do I boost it? - Feed your mag so that its mind goes up as much as possible. Try to get at least 150+ mind as this would give you 300+ more max TP. (you can raise a mindmag on other chars as well). - Look for a 4 slotted armor so you can equip mindboosting units. (angel, god and heavenly minds ) When u start off, those are the most important basic-units(mostly on lower difficulty’s). - Some weapons give high MST/TP boosts (Clio, solferino, … ). - As for shields, spirit garment or regenerate shield B.P. will make your TP go up a little while playing (this is not very much, but all bits help). Later you will be wanting techboosting merges/weapons to make your spells more effective. What kind of force? There are roughly 3 main ways to play Forces : Melee FO’s, Support FO’s and Battle FO’s. Melee FO’s are more concentrated in ATP/ATA and actualy fighting with weapons. The support FO, who is the most loved by other teamplayers but is also more reliant on the team. And the Battle/Tech FO who will mostly use techniques to blast up the enemies, he’s a good solo-er and, when played right, he can clear up rooms at a very high speed (especially episodeIV). Recommended support FO’s are FOnewearl and FOmarl, recommended melee forces, all but FOnewearl’s (FOnewmans are not the best choise either ) . And recommended battle FO’s are FOnewm and FOnewearl. But most mages can play all roles, it’s just an advantage with bonuses and stats. Melee FO’s The melee FO, quite a challenge here but you can be very effective with this playstyle. For dealing high dammage with your ATP, take the FOmar, as he has the best ATP out of the FO-familly. Followed by FOmarls who have a little more ATA and some better support bonuses. If u wanna take a newman FO u'll have to demon and hell those pesky ragol monsters. Either way, boost ur ATA to the max asap on all ur melee FO's, try to get weapons with hit and when using ranged weapons (like Slicer of fanatic (SoF), Bringer's rifle,... ) wear a 'SMARTLINK-unit' to. increase even more your ATA. Ofcourse, if you can afford a Red Ring(RR) it will boost out your ATA even more Remeber to wear a v502 when using hell weapons as it doubles your effectiveness to instantkill. And another winning unit is the ADEPT, as it lowers your TP usage by 25% and increases all other stats (even 20, mighty ATA!). Recommended weapons to deal high dammage : - Excalibur (Berserk and hits up 3 ennemies when close togheter) - Vivienne, female only (high atp, can also steal some TP) - Gyrasole, if you can't use a vivenne, it has lower ATP but looks way more awesome xD - Tyrell's Parasol (it uses charge and boosts ur support-tech range) - Charge vulcan's (preferably with 50% hit or more) - LK38 COMBAT (since its combo unlock, it is more accurate but still slow) - Master raven/last swan (to hit and run) - Soul eater (its berserk power makes it a good multihit close combat wep) - Diska of braveman (with the smartlink and its easy obtainable hit%, making it a strong zerk weapon) Recommended weapons to demon and hell : - Slicer of Fanatic (high range, 4 targets and good accuracy. Use SNS-combo) - Bringers rifle (u can easily get 50 hit on it, good for Dorphons and other though bastards) - Hell raygun (reduced, but with enough hit and a v502 it is a free megid lvl 30) Don't forget to Zalure/Jellen the ennemies to make your attacks stronger. Also, you can carry multiple mags with u, one for melee and one for techniques (At falz for example). Support FO’s Making a good support FO, is important later in the game. Your main job is to help your teammates with buffs, debuffs and healing. Helping the team is above all helping yourself. You don't want finding yourself dying all the time and slow down your team. This means, protect yourself from dangerous situations/status alts. Most annoying ones are : paralyse, shock and freeze. All others can easily be auto-cured with anti. To avoid those, you can : - Wear protecting units like cure/freeze,shock & para or an armor that prevents status effects ( sacred cloth,... ). - Use sol atomizers, always try to carry them around with you. - Heal rings or the medical room, however this is out of the question when time attacking. So now you've taken care of yourself, lets move on to your role in the team : - Buffs : you need to cast shifta and deband on your team and on yourself. Shifta makes the physical attacks of your team stronger, while deband strengthens up your defense against physical attacks. Note : Elemental attacks are magically based and will not be affected by DFP or ATP. They also will not “miss” unless u cast it the wrong way. - Debuffs : pretty much the opposite of buffs, you’ll be casting jellen and zalure on spawning enemies. The faster they have it on them, the easier the team can kill them. Note : u get experience when an enemy dies that u debuffed, so no need to cast another spell on them. Very handy against bosses aswell. - Healing : there are 3 healing spells : resta, anti and reverser. The one you will cast the most when your team is having a tough time, is resta. It will recover HP from you and your nearby teammates. The higher the level, the wider the range and amount of recovered HP. Try to keep everyone’s HP above ½. Anti, will be handy to banish negative status-changes like : poison, paralyze, shock, confuse, slow and even at higher levels, freeze. This can be very tricky, so keep your eyes open and if your anti range is too small, go to the players to make those unwanted status-changes disappear. When you failed above roles, there is the handy reverser spell who will revive a fallen teammate like a moon atomizer. Note, like I said earlier : it's important to carry some sol atomizers so you can cure yourself from paralyze and such. A scape doll can be a literally ‘life-saver’ for you and your team. A resta merge is also extremely usefull. Remember, you are not the one who will kill the monsters so stay back and stick to your teammates. TP wise, you will not encounter lots of problems, support spells are relatively cheap. When you mastered this role, people will gladly offer you their fluids when you burned out of them. Additional, if your team is doing fine, u can still be useful after the basic support jobs. U can crack open the boxes, hit the switches, disarm traps and stun attacking enemies with gifoie or rabarta. Again, only do this when ur team is doing fine. And perhaps when you're feel confident, combine it with another FO role. Battle FO’s This role is pretty fun once u get the hang of it. Most important here, u will have to change your weapons and spell customization depending on the enemies and areas. This might be a little confusing at first, but again, you ‘ll become used to it. This is mostly because enemies have resistances and weaknesses to elemental spells. For example : Booma’s are weak against FOie techs, while Gobooma’s are less resistant to ZOnde. You’ll find out pretty fast witch enemy is weak against a specific spell. Try to get your technique levels asap to lvl 30 so they get very efficient. note: Casting barehanded is still the fastest way to spam techniques The trickiest part of being a Battle FO, is that u will burn your TP fast. It’s completely normal to run out of TP after several well-filled rooms. Here are some ways to handle this problem. - God invented fluids, use them! Try to give other stuff to your mag and pick up armor from the ground. Trifluids aren’t cheap so you’ll need to make some quick cash by selling trash like armor, non-rare weapons, ... in the shop. - Max out your TP bar, the higher it is, the more techniques you can cast with one full bar. And don’t forget its restored every time u level up, find a heal ring or healing yourself at the medic centre. - Newmans recover TP by standing still, the higher the level, the faster it goes. This is however not recomended as it is to slow to be any good. - Use the right techniques, keep the resistances and weaknesses in mind and cast spells that can hit multiple enemies when the room is rather filled. (think of moths, claws recons who can become overwhelming when not dealt right with). Sometimes running around can be good to get the enemies close to each other. - Equipment, there are lots of different weapons who will boost up your techniques, meaning you’ll have to use less TP to make the same amount of damage. Try to always have weapons that boost an elemental type. (Like ice staff : dagon, fire scepter : agni and storm wand : indra ). As you level up, those bonuses will become more important than the stats of a weapon. Don’t forget units that cut off TP use, like adepts or armor and weapons with the same ability. (Mother garb, psycho wand, dark bridge,… ). - Grants and Megid are force only techniques that come in handy in higher difficulty’s. Grants is costly but powerful, concentrates on 1 enemy. While Megid can instant kill an enemy (like a hell weapon). U can also make megid penetrate (so it hits more enemies in one strike) with a demonic fork. FOnewearls have this capacity by nature. A tech FO is a rusher in episode IV, meaning u can clear levels and stages at high speed. Making it a good solo force, but you can also help out your team with some devastating techs. More technique explanation will follow later. In a team Battle FO’s are less wanted in teams because of the so called ‘damage-cancelling’. Whenever you use a multiple target hitting technique (also called a Nuke – most Ra an GI techniques- ), all enemies in the room will get some recoil. This can cause other team-members to 'miss' their attacks and deal less damage. So use with caution or when your teammates get overwhelmed. Casting Megid is not a problem and will speed up the monster killing process in episode 2. Suggested customizations An example of a good support customization (anti, reverser, shifta/deband and ruyker on the numbers) Note :it’s very enjoyable to play with a controller instead of the keyboard. Also, train urself on casting spells from the quick-menu, one big cheese and 2 burgers if u play with the keyboard its ctrl + end, u can also sort them to acces your favorites faster. Handy equipment - A solferino, its special is free resta lvl 4 what is really helpful to recover wounds without losing TP. Very good when fighting amongst berserk-using teammates. Also handy when u use a HP draining item, like the Psycho wand. It also doubles your resta range (but cannot combo). Works great with FOnewearl's. Only recommended when u find urself low on TP by casting lots of resta. - Glide Divine, this handy tool doubles your jellen/Zalure range and when worn 10 minutes (equipped) u can use it to fully recover TP (it will bring your HP down to 1 so use it carefully). - Psycho wand, halves down your TP cost but drains full cost of your HP. Boosts RA techniques by 20%. - Range expending weapons/shields : clio (doubles zalure range and gives a nice 100+ TPmax boost) , striker of chao ( doubles shifta and deband range), all kind of merges who will boost range and effectiveness of your techs. Principal's gift parasol will als increase your Resta, Anti, Shifta, and Deband range (double). - Like said earlier, tech damage boosting merges and weapons like ice staff : dagon, fire scepter : agni/ hildebear's cane and storm wand : indra, must not be forgotten if you wanna max out your blasting power ^^ - Units : A v801, increases your casting speed or you can choose to cast unarmed. Adepts, like mentioned earlier, they reduce your TP cost by ¼. Heavenly/technique helps to upgrade your techniques that aren’t lvl 30. Smartlink for the melee FO as it gives 20 extra ATA for ranged weapons. - Some weapons can steal enemy TP, best would be a geist weapon with some high hit (Vivienne). - Some weapons cast techniques as a special, like hildebear/hildeblue's cane, elyson, ... This is ok if the enemies are weak but as the difficulty rises, u won't have the time or the power to be effecient with it. Not recomended on ultimate. - Manny more… There are so much items and combinations that work out well, just do some look up and try things out for yourself. Note: It's perfectly possible to combine those 3 roles, but it's more depending on your team and stats. Most people will always ask you for shifta and deband, especially droids. The more different roles you want to play, the more equipment you'll need to carry along, so be carefull to not "get lost" in all your stuff. So now go make your own force, use my guide, find your own strategy’s and have fun ^^ It’s a challenge but If you give it a shot, I’m sure you’ll like it. © Written by Chuk (corrected/completed by ultima community)
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  7. Don't blame us when you're the one duping items. Have some dignity at least instead of making it seem like it was Soly's fault. Don't you think it's reasonable to take away the items you copied and traded/gave away?
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  8. Well.. If you come to this. At least explain that you either duped or a bug duped your items, and you didn't report it. Although what you said is true because I had to take them, is not entirely clear.
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