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Showing content with the highest reputation on 07/12/2015 in all areas

  1. Happy hours has begun
    3 points
  2. Such drama over a trade list... what if is trade list is empty? and is just wish list as it seems atm
    3 points
  3. Welcome in my trade list Contact me by PM or in this topic if you want anything. I'll add more items in the future What I sell : Weapons : - Rainbow Baton (0/50/50/0|50) - Kaladbolg (0/30/30/0|30) - Diska of Braveman (20/0/0/0|25) - Berserk Laser (0/50/50/0|50) - Meteor Cudgel (40/0/0/45|0) - Red Partisan (40/0/0/30|25) - Lavis Cannon (0/35/0/0|0) - Baranz Launcher 5*0 - Jizai 5*0 - Zanba (30/0/0/0|0) - Chain Sawd (0/35/35/0|0) - Demolition Comet (30/25/0/40|0) - Vivienne (0/40/0/40|25) - Daylight Scar (15/0/40/0|0) Armors : - Cursed Cloak - Guard Wave Shields : - Black Ring - Flowen's shield Techs : - Razonde lv 28 - Zonde lv 29 - Resta lv 29 Misc : - Heavenly/Power - Heavenly/Luck - V101
    1 point
  4. I looking to buy can pay with dts or pds pm or post here to tell me prices if you sell Wedding dress Virus armor Red Ring Gratia wizard resist x4 Adepts x3 5/145/50 sato mag 5/150/45 sato mag adept x2 cent arm x3 3noob/hps 3 wiz resist sreds vise 50hit v502 arrest raygun 50hit+ demon raygun 50ht+
    1 point
  5. You're using a packed client, you need an unpacked one to edit the IP 'easily'. ANd unpacked one was avaialbe with the original tethalla server project.
    1 point
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  8. i got red ring min 60pd
    1 point
  9. Sorry I just thought that more people viewed this forum than the other owo
    1 point
  10. Can you send me the link in your mail as a PM on the forums?
    1 point
  11. 1 point
  12. i got a 100 soul 0/0/45/0 40hit. if the price is rigth then is yours.
    1 point
  13. What do you do if you come across a tiger in the jungle? Wipe it off and apologise.
    1 point
  14. TRADE STAGE WINNER SelahIsASpot : IGN Etherealgratz
    1 point
  15. Oh......... perhaps these pso-world guides will be much clearer than those. I've never really trusted the mag feed programs myself, I find it makes some very poor judgements sometimes. I've definitely studied the charts a lot though, maybe I can share something useful out of everything I've picked up. evolution chart: http://www.pso-world.com/sections.php?op=viewarticle&artid=2452 feeding chart: http://www.pso-world.com/sections.php?op=viewarticle&artid=1021 feeding chart for ep 2 formula mags: http://www.pso-world.com/sections.php?op=viewarticle&artid=1031 Mag cell combinations: http://www.pso-world.com/sections.php?op=viewarticle&artid=659 ep 4 mag guide w/ cell combinations & properties: http://www.pso-world.com/sections.php?op=viewarticle&artid=2343 Mag Properties: http://www.pso-world.com/sections.php?op=viewarticle&artid=1302 When it comes to mags, it is easy to be overwhelmed. The reality is that the system is complex, but actually very shallow i.e. lots of options, but very few good/correct options. Once you break it down, it's very easy to see how to get the best gains on your mag. The evolutions should be much easier to read in that first link. Mags evolve based on feeding characters class, section id (2 groups of 5 ids), and the mag's stat balance. For example, stat balances will be like Pow>Dex>Mind or Dex>Mind>Pow; this is just raw value of which number is highest like 5 / 50 / 30 / 0 or 5 / 0 / 45 / 22. There are also the rarer ones of Pow=Dex>Mind, which happens when the mag is like 5 / 50 / 30 / 20 or 5 / 25 / 25 / 0, but those evolutions are rarely ever used when making mags, except maybe when making a pow panzer tail (the naga mag required to make only has one 0mind option of Pow=Dex>Mind). Mags at level 10 evolution only take into account the character class feeding it. Mags at level 35 evolution take stat balance and the character class which evolved it at level 10 (not the currently feeding character's class, strangely enough). Mags at 50+ evolutions use stat balance, current character class, and section id (as group a or group b set of ids). Mag feeding is a lot less complicated than it first appears. There is almost no choice for mags being raised early; unless you are making a pure single stat mag (e.g. 15/0/0/185 or 6/178/16/0), they all have to feed the same and evolve the same to not gain extra levels of defense, gaining mostly dex early on and saving pow/mind for later. Half of the foods can be thrown out, and then the remains can be divided in half again into pow vs mind sets. For most mags you can ignore monomates/fluids, trimates/fluids, and star atomizers as just being inefficient, way way more expensive for too little extra gain, or raises every stat. So then you're left with dimates/fluids(pow or mind), antidote/antiparalysis (dex), and sol/moon atomizers (lot of pow or mind, a little dex or def). Usually the atomizers aren't actually practical to use very much or for very long, so really there's only 4 main foods for 50+ mags and only 1 rarely used option for atomizers (moon) that doesn't raise def. Also, most of the time mags only want to have max iq and don't really care about sychro%, since synchro is only for using pbs for damage, while iq is for mags using pb for twins/leilla. First off, baby mags can only eat mono stuff and anti stuff, or else they will gain an unwanted level of defense, the mono stuff would be of pow or mind, antidote dex/pow and antiparalysis dex/mind. The level 10 mags (varuna vitra kalki) can only eat antidote (dex/pow) and antiparalysis(dex/mind), or else they will gain an unwanted level of defense. The level 35 mags (mitra marutah ashvinau) will almost always have dex as their highest stat, as it is impossible not to without gaining defense. The 35 mags evolved with ranger at level 10 pretty much only eat antiparalysis and raise faster than other mags; consequently making a low dex mag with estilla pb is difficult as you either juggle foods or feed mono stuff at like +3 pow or +4 mind, however it can be done with lower dex than the other mags. The 35 mags evolved with hunter/force at level 10 can eat antidote (dex/pow), antiparalysis (dex/mind), and sol atomizer (pow/dex); as these mags have a pow/dex option they are much easier to make low dex mags with, but cannot go to the minimum dex thresholds the way ranger mags can. The level 50 mags have 3 possible feeding charts; the Ila, Garuda, Sita, Soma, Durga, Nandin, Yaksa, Ribhava and the Asparas, Vayu, Varaha, Ushasu, Kama, Kaitabha, Kumara, Bhirava are very similar, but ultimately the former is superior in pretty much every way. The third chart, Andhaka, Kabanda, Naga, Naraka, Bana, Marica, Madhu, Ravana, uniquely has moon atomizers feed pow/dex (the other two do mind/dex instead), but lacks a good way to raise dex and doesn't raise pow or mind well so it's limited usefulness. Thus there's really only one good feeding chart then. Once the mag is high enough most people like to use a mag cell on it or make it an ep 2 formula mag. The ep 2 mags and a few mag cells are level 100, but most cells are possible at 50. Once you make a mag into a cell mag it feeds significantly better than any other mag. They're able to gain massively more pow/mind from dimates/difluids, and a ton of dex from antiparalysis. This is where mag leveling will really take off, where before you may have been feeding pow/mind at values like +16 or +11, or dex at +14, now you can get +27 pow/mind and +28 dex from foods. Mag cells are awesome. The ep 2 formula mags have 3 feeding charts, but they are all slight variations of other charts, with nidra diwari savriti feeding almost like cell mags, sato rukmin deva feeding almost like the ila group, and rati pushan bhima feeding almost like the andhaka group. Photon blasts are even less complicated than anything else. Most of the time you can only get to choose the first blast; the class that feeds the mag to level 10 will get farla(hunter), estilla(ranger), and leilla(force), but the level 35 blast is almost always pilla because mags are pigeonholed into getting dex gains early and will always have dex as their highest stat then if they keep at 5 def. The last pb is almost always chosen to be twins, though it's not always necessary for a force / hunewearl / ramarl to do so. In addition, some of the photon blasts just really suck, leilla, farla, and golla in particular, although you can still choose one of those blasts to make 4way chaining a bit easier. I hope you'll find some of my rambling insights useful in some way, and be able to make a good program that actually works well (and doesn't tell me to spend 720% more meseta on trifluids for 7.4% more mind gain and no iq gain). If you have any questions about mags, magfeeding, or anything else, feel free to ask.
    1 point
  16. wow I can't even decide so just few game that came into my mind The Legend of Zelda: Wind Waker & OoT Grandia 2 Persona 4 Shadow of the Colossus Xenoblade Sonic Adventure 1&2 Okami Monster Hunter FF7 Metal Gear Solid Dragon Age Paper Mario 2 Fire Emblem Shenmue DK Country 2 ok
    1 point
  17. Name: Matt (Reptar, Sasquich ingame) Age: 21 Preferred contact method: Facebook I guess? Hobbies: I've been Super Smash Bros Melee competitively for almost 11 years now, I smoke a bunch of weed and I play guitar in a Melodic Deathmetal band c: Picture: https://www.facebook.com/photo.php?fbid=1108263015869333&set=pb.100000569351827.-2207520000.1435778224.&type=3&theater A little more about myself: I like going camping and to music festivals ^~^
    1 point
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  19. basically looking for HU gear like... Excalibur with hit% (or the hundred souls thing...) Red sword with hit% Rika's Claw with hit% DF (if you have this i love you) TJS with or without hit Basically any weapons you can throw at me that arent worth less than 10 PDs with hit% would be just lovely. if you really want DTs then this is the post for you!
    0 points
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  21. So you put up a trade list without posting your trades...
    -1 points
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