<?xml version="1.0"?>
<rss version="2.0"><channel><title>Challenge Mode Latest Topics</title><link>https://www.phantasystaronline.net/forum/index.php?/forum/91-challenge-mode/</link><description>Challenge Mode Latest Topics</description><language>en</language><item><title>Episode 2 Challenge Guide.</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/38122-episode-2-challenge-guide/</link><description><![CDATA[<p>
	<span style="color:#2980b9;">Episode 2</span>
</p>

<p>
	 
</p>

<p>
	E2 maps, unlike e1 maps, have set spawns. They also tend to be more difficult stages. I recommend playing through e1 first as a new player, but if you want to try e2 go ahead.
</p>

<p>
	 
</p>

<p>
	Forces take note: you level up more often and deal more damage in e2 then in e1 for the most part. Take advantage of this by using attack techs more freely. Don't waste TP, but you have much more to work with than in e1.
</p>

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</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:#c0392b;">2c1</span>
</p>

<p>
	 
</p>

<p>
	Not too much special in this stage except knowing how to deal with Hildebears (see above). Run past all hallway enemies since you don't need to kill them, and watch for smashers. There are two set scape dolls in this stage. Look at stage maps for puzzles and an overview of area 4 where you have to split up.
</p>

<p>
	Ideally, HP materials should go to HUcasts in this stage for the Barba fight, but if your FO isn't completely confident in his/her dodging ability it may be better to give them to the FO.
</p>

<p>
	 
</p>

<p>
	Barba Ray:
</p>

<p>
	Only attack his head, preferably with AB% daggers. All other damage is essentially wasted because his body armor has much more HP than his head armor. Hunters should attack with guns when he's far and, obviously, HHH combos with sabers/daggers when he's close. FOs should focus on keeping Shifta up and then can toss Foie at his head.
</p>

<p>
	Don't bother trying to kill the Pig Rays. Just dodge them. The spikes from under the raft are telegraphed by a little circle of sparkly-things where they'll pop up. To dodge his laser, go to the center of the raft as close to Barba as possible and stand there--it'll miss you.
</p>

<p>
	When he lands on the raft, if the shockwave does not deal enough damage to knock you down (mainly HUcasts) then stand where his head will land. Otherwise go to the rear of the raft to dodge the shockwave and run in once he lands.
</p>

<p>
	A pretty easy fight on the whole.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:#c0392b;">2c2</span>
</p>

<p>
	 
</p>

<p>
	Sabers and handguns will drop in Spaceship Alpha, so if you can try to get a gun for all your HUs and sabers for your non-HUs. In Beta, brands and autoguns will drop, so save your grinders for brands with nice %s.
</p>

<p>
	Unlike in e1, Dubchics are accompanied by dubswitches, and Pan Arms have low DFP so it's fastest to kill them before they split. Confuse traps are good to keep Pans from splitting.
</p>

<p>
	Use damage traps on wolves, mainly, or sometimes to knock down groups of 'chics. Freeze traps are good against various enemies, but particularly Delsabers, Garanz, and Sorcerers. Confuse traps work against 'chics and wolves or larger groups of Delsabers best.
</p>

<p>
	Try to avoid hits as much as possible, since Gol Dragon is not a very friendly boss fight and you'll want your mates for it. Also save Resist/Units for equipping for that fight, should you find any.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Gol Dragon:
</p>

<p>
	For the first part, he follows this pattern: breath -&gt; warp -&gt; fly up and land -&gt; breath -&gt; fly up and shoot fire/ice/lightning balls -&gt; land -&gt; repeat. Run in and melee him during the breath attacks. Shoot his legs with a handgun when he's about to land and when he's in the air. When he's shooting his elemental balls, split up and just run around. You can't guarantee being able to dodge them, but splitting up should reduce the total damage your team takes.
</p>

<p>
	FOs can Zonde or Gizonde. The latter hits multiple times even though it only shows one damage number. Zonde deals more damage per TP used though (maybe not for FOnewm, but it does for FOnewearl), so if TP is an issue you might want to stick to Zonde at least for the first phase.
</p>

<p>
	Once he roars, he switches to his second phase and things get much more hectic. He'll dive into the ground and create a phantom Gol to accompany him. This fake dragon has too much HP to be worth attacking, so you'll want to focus on the real one.
</p>

<p>
	Immediately after the double dragons appear, stay in the center of the arena, and wait for them to warp. From there out, try to keep both dragons as close to the center as possible. This means you'll take hits from lots of attacks, but not their breath attack--and that is the most important attack to dodge anyway.
</p>

<p>
	The first dragon to fly up in the air after they warp is the real one.
</p>

<p>
	This half is more a battle of attrition (as with Falz) than anything else. Trying to dodge one dragon either tends to put you in danger from the other or to put you where you can't hurt them, so focus on dealing as much damage as you can rather than avoiding hits.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:#c0392b;">2c3</span>
</p>

<p>
	 
</p>

<p>
	This is an extremely short stage if you follow the usual route. Exploring can be interesting, but doesn't offer enough benefits to offset the time spent and the mates used (though I think it is fun).
</p>

<p>
	You very much want to have at least one Force for this stage. More FOs means a potentially faster clear time, but probably a more difficult boss fight to avoid failing, so I'd recommend having exactly one FO for teams trying merely to pass. The FO also has by far the most difficult job in this stage.
</p>

<p>
	You can ignore every single enemy except for the minibosses and Gal Gryphon except those blocking your path. Don't waste time or mates killing things you can run past, especially in the first area.
</p>

<p>
	In the second area, the FO should run out, dodge the first projectile from the Mericarol, then alternate attacking with Barta and dodging until the Meri dies. The other players should just get the boxes behind the starting location and wait for the FO to kill the Meri.
</p>

<p>
	(Should you happen to get the extremely rare occurrence of a non-Mericarol Meri in its place, you can still follow this pattern for the green Meri. Foie deals more damage than Barta there. The blue Meri is best handled by freezing it and having all the HUs beat on it. This will only very rarely be an issue however. I've seen it happen exactly once, myself. Alternatively you could just fail the stage, quit, and restart).
</p>

<p>
	In the third area (Mountain), you want to have the HUs get as many Busters as there are HUcasts by killing Gees--preferably on the top half of the mountain--as the FO kills the Gi Gue with Zonde. FOs, be careful here: the Gi Gue's counterattack bomb will one-hit-kill you, and their confuse balls deal 40 damage which is more than half of a FOney's HP. The best way to predict what the Gi Gue will do is to simply fight it more often to get a feel for how it acts. I can't really help out more than just telling you to be careful.
</p>

<p>
	 
</p>

<p>
	If it's been quite some time and you still do not have a Buster for every HUcast, you may wish to just move on anyway. Brands will do significantly less damage to Gal, but with Shifta/Zalure will still be okay for HUcasts.
</p>

<p>
	Be sure to grab the set General/HP, Resta 3, and 4 slot frames in Mountain before leaving!
</p>

<p>
	You'll then warp to Seaside. If the FO knows how to glitch Gibbles (see video here if you want, credit to Charlie for the vid) then let him/her do so. Otherwise, have the HUs run in and freeze the Gibbles while the FO uses Zalure/Shifta and then Barta.
</p>

<p>
	I recommend checking the boxes in the nearby rooms, both for the set General/HP and for more chances at other decent items (Busters?). If you didn't get enough Busters in Mountain, you can look for a couple here as well, or you can just use Brands.
</p>

<p>
	In CCA itself, the boss warp is ahead of where you appear. Behind are some rooms with warps, the latter two of which lead to rooms with a Gibbles and a Gi Gue, each containing a set Autogun, a General/Power, and an armor you probably can't equip. If you have HUcaseals or HUmars in the team, grab one or both of these Autoguns (and the Gen/Power since it's right there), then head to the boss.
</p>

<p>
	 
</p>

<p>
	Gal Gryphon:
</p>

<p>
	This fight will likely take up about half of the total time you spend in 2c3. Make sure you give the General/HPs to whichever character is the most squishy, to try to prevent Gal Gryphon's charge attack from one-shotting you. I recommend giving the General/Power units to someone using a gun most of the time.
</p>

<p>
	A note in advance to the Force: You should watch your TP in this fight. Being able to cast Resta/Shifta/Zalure (and possibly Jellen) is better than dealing a little bit of extra damage with Barta. It is likely that you won't be able to whore Barta the whole fight without running out of TP, so switch out of attack mode if your TP is getting low.
</p>

<p>
	 
</p>

<p>
	HUs (or RAs) with a gun should focus on shooting Gal's head, or his wings if necessary. HUcasts will be using a Buster and attacking Gal's legs most of the time.
</p>

<p>
	When Gal is flying around, the simplest thing to do is to just follow him. When he's about to begin his swoop, the FO should hit him with Barta a couple times (infinite vertical range) and then Zalure him as he begins to swoop. (You can Jellen in place of one cast of Barta, if you wish).
</p>

<p>
	When he finishes the swoop, he'll either go all the way across the arena, in which case you just follow him and get ready to attack when he lands (FO cast Shifta!) or he'll go halfway across and land, in which case just sit tight and get ready to dodge if he does any attack other than lightning. In either case, read below to see how to deal with his attacks.
</p>

<p>
	 
</p>

<p>
	He has three main attacks from the ground. The most dangerous is his stomp/shockwave, which is a one-hit-kill unless you're a HU at the edge of its damage radius, which is about as far as Gal's wingspan. The way to dodge this is to learn how much time you have to attack, then run away so that if he chooses to use this attack you'll be safe.
</p>

<p>
	 
</p>

<p>
	His second attack is his charge. If the whole party stays clustered together, this attack is reasonably predictable since he'll just try to run at where all of you are standing. The usual way to dodge this is to run into the circle of his path, unless you're too far away, in which case you run away from that circle. Experience will tell you which way to go. If you're split up, this attack is much less predictable and harder to dodge. He'll use this attack a little bit faster than his shockwave attack.
</p>

<p>
	The third, and simplest to deal with, attack is him shooting lightning straight forward. This is a great opportunity to attack Gal. Don't stand directly in front of him and the lightning won't hurt you. HUcasts can, if they know how, attack Gal's head during this attack . When he's done shooting lightning, he'll then use either the shockwave or the charge, so be ready to dodge them immediately.
</p>

<p>
	 
</p>

<p>
	This boss fight is hard until you get used to how it works. I find it a lot of fun though, both as a FO and as a HU.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:#c0392b;">2c4</span>
</p>

<p>
	 
</p>

<p>
	If there's one stage in e2 c-mode where learning the spawns helps, this is it. It's quite doable without knowing the spawns beforehand, but it'll be a fair bit slower.
</p>

<p>
	Note that the players start split up. 1p (the red gem) has the most difficult route and spends the most time soloing (and should, preferably, be a HUcast). To shorten this a bit you can use the Sinow drop trick (video link: <a href="http://www.youtube.com/watch?v=3nym2mzkAQc" rel="external nofollow">http://www.youtube.com/watch?v=3nym2mzkAQc</a> ) to join up with the 2-4p route sooner. You can do the same in the first room by getting hit by the squids, but neither the first nor second rooms are that difficult for a droid HU, so the Sinow drop is usually preferred.
</p>

<p>
	The 2p route is the best for the FO. A HUcaseal is generally the best for the 4p route.
</p>

<p>
	 
</p>

<p>
	There are some other tricks to know about the stage, and, unfortunately, the best way to learn these is to just play the stage.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	FOs, note that Sinow criticals will kill you outright, at least until near the end of the stage. Delbiter charges deal 180 damage and will likely OHKO you as well. Recobombs deal 90 damage, so make sure to always stay above 90 HP in a room with Recons. Keep your party healed and Shifta'd, and then chip in damage and Zalure as you see fit. TP is NOT a problem in 2c4 unless you really waste it.
</p>

<p>
	 
</p>

<p>
	Deldepths should be attacked with HHN combos with a hitless Buster (I often keep a hitless Buster around even if I have a nice Buster with hit) unless frozen. When frozen, use NNH combos if you don't have hit, or whatever you can hit with if you do. Sinows should always be frozen if you have traps to do so. Freeze Delbiters as well when you have to either fight them or run past them. Confuse squids, ignore Morfos. Damage traps are good against everything in Seabed except Sinow Zeles, so use them liberally along with your other traps.
</p>

<p>
	 
</p>

<p>
	If you find mechguns, give them to a HUcast. Other HUcasts should grab Slicers if they find any and keep one for the boss. HUcaseals can use Assaults, and one HUcaseal should mag feed for as much DEX as possible by the end of the stage in hopes of being able to use a Railgun. Obviously every HU should upgrade to Pallasches once you find them.
</p>

<p>
	 
</p>

<p>
	You can ignore most Recoboxes too, so do that.
</p>

<p>
	 
</p>

<p>
	Past that advice, it's mostly just knowing the stage, which I can't help you with here too much. One thing that does help--in the last area before Olga, there are hallways divided by laser fences. One side of each hall has an invisible warp, which takes you to a room with enemies. Pulling up the menu (f12 or home by default) will let you walk past these invisible warps safely.
</p>

<p>
	 
</p>

<p>
	There are some set HP materials in the stage. Your goal is approximately 180 HP or more for each character, to survive both Delbiter charges and Olga's sword wave.
</p>

<p>
	 
</p>

<p>
	Olga Flow:
</p>

<p>
	 
</p>

<p>
	Ah, my favorite part of challenge mode. Olga 1 isn't that much fun, but you have to deal with him to get to the fun part. 
</p>

<p>
	Guns rule here, obviously, since he's only rarely close enough to the stage to be melee'd. FOs--when he comes close, Zal him! It's the only time Zal has enough range, and you want as much damage output as possible here. HUs should use their best Pallasch when he's close, for more damage.
</p>

<p>
	 
</p>

<p>
	Olga has one main attack to avoid, which is his sword wave. His sword is on his (and your) right, so stay to the left side when you're attacking him, or far enough to the right that it won't hit you. This probably won't one-hit-kill anyone unless you have multiple low-HP characters in the team, but it's still a lot of damage.
</p>

<p>
	 
</p>

<p>
	The other attack that's dangerous is when he goes above or below the stage and shoots his sword wave at you. You can't dodge this 100% of the time, but getting to the edge of the stage is the safest place to be. In addition, near the edge it deals far less damage than in the middle--it probably won't one-hit-kill anyone at the edge.
</p>

<p>
	His other attacks aren't vital to dodge, since they don't deal that much damage, but it's not good to just take hits from them if you don't have to. After enough damage, he'll fall to the bottom and you'll follow.
</p>

<p>
	 
</p>

<p>
	Olga 2:
</p>

<p>
	Now the real fun begins. This is the part of the fight that sends players unfamiliar with Olga to failure often. I'd recommend going into Normal RT with a high-leveled character to get to know Olga's pattern if you can, since he's an extremely predictable boss, but very dangerous if you mess up.
</p>

<p>
	Do not bother with his mags unless you're using a gun and don't have a good shot at Olga himself.
</p>

<p>
	 
</p>

<p>
	Damaging him is just a simple matter of hacking away or shooting away whenever you're not dodging his attacks. Shooting is generally the best choice for new players, since it's safer. FOs, keep him Zalured and as many HUs Shifta'd as possible, and also Resta when you can--but stay alive first and foremost! Don't worry about trying to damage Olga, but you can toss in a couple techs if you have time.
</p>

<p>
	 
</p>

<p>
	His pattern is: Walk -&gt; Sword Wave -&gt; Divine Punishment -&gt; Walk -&gt; Sword Wave -&gt; Divine Punishment -&gt; Walk -&gt; Sword Wave -&gt; Jump to center -&gt; repeat
</p>

<p>
	The sword wave usually won't one-hit-kill anyone unless you're a FOnewearl unlucky with HP materials at close range (the damage seems somewhat random too, I'm not really sure). You can dodge it by hiding behind rocks, or by running behind where Olga launches it--it only covers about 180 degrees. Alternatively, if you're really far away it'll fade before reaching you, but that's not ideal. Fortunately, you can hide behind rocks for all but the very first time he uses it--which if you're attacking from range, you should do.
</p>

<p>
	 
</p>

<p>
	Dodging DP is just a matter of not being close enough to either Olga or his mags to get hit. If you know how, you can also make Olga step on you as he launches DP, which will knock you down and keep you invincible for long enough to survive (video:
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="150" src="https://www.youtube-nocookie.com/embed/LY0SRPVxmIk?feature=oembed" title="Phantasy Star Online - Olga Flow (Right-Foot Trick)" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	FOs--if you have a HU using the right-foot-trick, run in after every time Olga uses DP to Resta. Right-footing does use a fair number of mates since you are, after all, purposely taking hits. Try to save as many as possible by keeping the HU healed when you can. (Alternatively, if you're ballsy, you can right-foot along with the HU and be right there to Resta. If you're good enough where that's worth doing though, you probably don't need this guide!)
</p>

<p>
	 
</p>

<p>
	Rocks will drop after every sword wave and every DP/jump. They hurt if they land on you. I don't think they ever drop at the very edge of the arena, and I'm almost positive they don't drop right next to another rock. Most of the time they'll miss you, but it's still best to not get hit, of course. They often one-shot FOs, and because of when they drop they can kill HUs who are right-footing as well.
</p>

<p>
	 
</p>

<p>
	When you see the Olga dying cutscene, take a few deep breaths and relax. It's smooth sailing from here. 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:#c0392b;">2c5</span>
</p>

<p>
	 
</p>

<p>
	E2 c-mode closes with a fairly easy stage. It has the potential for lots of "cheap" (and lots of not-so-cheap) deaths, but you have 13 dolls available to you for a stage that's less than a half hour long. Just don't die more than once every three minutes as a team and you'll be okay.
</p>

<p>
	 
</p>

<p>
	Like 2c4, knowing the spawns here helps greatly, but because of the sheer number of times you can die it's not as vital IMO.
</p>

<p>
	 
</p>

<p>
	Note that most enemies give upward of 1000 EXP. This means you will level up a lot. This means you should use freeze traps on literally everything short of Recoboxes, and toss in damage traps against anything they're good against too. FOs, you should be attacking every moment when you're not healing or refreshing Shifta--not only do you have effectively infinite TP, you ALSO outdamage HUs here most of the time.
</p>

<p>
	 
</p>

<p>
	The enemies, listed from generally most dangerous to generally least dangerous: Ill Gills, Delbiters, Del Lilies, Meri-variants (all three are similar), Gibbles, Gigues, Recons. Generally best to kill them in that order (Gills only appear alone or with Recons, Delbiters never appear with other enemies). Gibbles are dangerous to FOs if the FO is careless and wanders too close, but otherwise they shouldn't kill anyone. The main thing to watch out for from Meris are their Megid cloud attacks--listen for them to start beeping, which signals the attack is coming.
</p>

<p>
	Past that, it's really just knowing the enemies' tech weaknesses if you're a FO, or knowing their spawns so you can freeze them as a HU. Not really any tricks to how to attack stuff here.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Epsilon:
</p>

<p>
	 
</p>

<p>
	The final "boss" in e2 cmode is probably the easiest as well. Note that, unlike on Ultimate, Epsilon's shields will NOT open far enough for you to safely stand inside them, so NEVER run in and attack a purple or blue Epsilon unless you have a death wish. Meleeing a yellow Epsilon may not do much good either.
</p>

<p>
	 
</p>

<p>
	The simplest way to kill him is to have every HU with a good machine% pallasch (preferably HUcasts) and your FOs go to Epsilon's floor, while everyone else stays behind. Run around dodging his attacks until he opens up while he's red. Make sure the HUs are Shifta'd, have them run in and attack. A FO should run in and Zal Epsilon, then all the FOs should Barta Epsi from outside his shields (aim AT the shield, time your Barta so it will hit the core). Resta as necessary, don't be afraid to use mates as a HU. If Epsi dies, you're done, otherwise just dodge till he's red again.
</p>

<p>
	 
</p>

<p>
	Note that FOs can Barta through his shields when Epsilon is any color if they're careful not to get too close and die.
</p>

<p>
	 
</p>

<p>
	When he dies, go grab your prize. Congrats on finishing e2 cmode! 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">38122</guid><pubDate>Sat, 27 May 2023 06:18:47 +0000</pubDate></item><item><title>Simple question</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/37443-simple-question/</link><description><![CDATA[<p>
	Is it Possible to complete the regular challenge mode with one character? Or are there pressure switches down the line that’ll ruin my life?
</p>
]]></description><guid isPermaLink="false">37443</guid><pubDate>Wed, 05 Oct 2022 13:45:42 +0000</pubDate></item><item><title>Episode 1 C9 Walk though</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/36939-episode-1-c9-walk-though/</link><description><![CDATA[<p>
	Area  41
</p>

<p>
	The Force should drop a Mag here so the others can activate the light switch in the next area. The Force should take the lower-left teleport for the boxes while the others take the lower-right teleport.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 42
</p>

<p>
	Ideally, you'll want to have 3 player take the left teleport and 1 take the right.
</p>

<p>
	The left teleport will allow faster access to the next area, while the right one requires that you break through some rubble.
</p>

<p>
	Both sides should step only on the left switches as the right switches activate traps.<br />
	The teleport transport you to the middle of the room with boxes; however, taking it will also activate the foie traps present.
</p>

<p>
	If you're going to take the teleport, first destroy the boxes with a gun and then take the teleport so you'll have a clear shot at the traps.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 43
</p>

<p>
	Stepping on the switch pad here will activate 4 foie traps.
</p>

<p>
	Be aware that a zonde trap will activate once a player activates the fourth switch.
</p>

<p>
	The player standing on the switch pad should move close to the locked door after the 3rd switch has been activated; this will put the player out of the zonde trap's range.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 44
</p>

<p>
	 
</p>

<p>
	1 player should stand on the switch while a player with a gun should goes to the west, and 2 the other two go to the east.
</p>

<p>
	The player that went west should go to the east and help the other 2 after activating the switch.<br />
	You'll hear an error sound when you activate the switch here; ignore it.
</p>

<p>
	Do not activate the other switch as it'll shut off the lights.<br />
	Destroying the boulders will allow access to boxes; be aware that there are ceiling traps present.
</p>

<p>
	The boxes on the central platform are accessed by clearing the area to the north - It's probably not worth the trouble.<br />
	There are also a whole lotta foie traps in the west boulder room. The ceiling trap is in the same area as the boxes between the boulder are.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 45
</p>

<p>
	The yellow dot on the map is a light switch.<br />
	The team has to make a decision here.
</p>

<p>
	The four switches here require a total of 8 weapons and 8 shields. Activating each switch will also activate foie traps.
</p>

<p>
	Getting the required 8 weapons probably won't be a problem, but the 8 shields may be. Sacrificing a shield that you have equipped is risky, as Dark Falz can 1-hit kill a Hucast w/o any tech resistance.
</p>

<p>
	If you have the required number of items w/o giving up what you have equipped, take the shortcut.
</p>

<p>
	Otherwise, unless you have a time of under 30 minutes at this point, it's probably a better idea to pass.
</p>

<p>
	A great time is worth taking the risk, a so-so time isn't.<br />
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 46
</p>

<p>
	Dark Falz , Spinning tops , First form and Second form only .
</p>

<p>
	 
</p>

<p>
	Credit Psoworld
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">36939</guid><pubDate>Thu, 16 Jun 2022 20:02:51 +0000</pubDate></item><item><title>Episode 1 C8 Walk though</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/36923-episode-1-c8-walk-though/</link><description><![CDATA[<p>
	Area 36
</p>

<p>
	Here you have to make a decision. The room to the north has a shortcut, but you need four weapons in order to unlock the door. If the team has found a total of 2 weapons at this point, considering having two players (The FOrce and one other) giving up their weapons. Note that you'll commonly see players say a number aftering clearing the first and second rooms respectively; this is to indicate the number of weapons they have found.<br />
	Beware of nasty Zonde traps in the middle of this room.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 37
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 38
</p>

<p>
	Activating the timed switch here will also activate a zonde trap in the room where the timed gate opens in point 2. The trap is in the middle of the room.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 39
</p>

<p>
	Destroying the rubble/boulders will activate a trap underneath (foie) Once you destroy all of them, foie traps from the sides will activate.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 40
</p>

<p>
	The strongest player should go south while the other 3 go north.<br />
	One player should stand on the switch in order to activate the light. Stepping on the switch will activate traps.After clearing the room, 2 players should proceed to the left while the other take the teleport. Note that the weapons switches will require 4 weapons each.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Credit Psoworld
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">36923</guid><pubDate>Tue, 14 Jun 2022 07:12:46 +0000</pubDate></item><item><title>Episode 1 C7 Walk though</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/36912-episode-1-c7-walk-though/</link><description><![CDATA[<p>
	Area 31
</p>

<p>
	There are boxes in the room to the left, but it also contains a zonde trap. If no one on the team has a gun, move on.<br />
	There are (trap free) boxes behind the waterfall.<br />
	Three players should wait here while 1 person gets the switch. When you step on the pad, two traps will activate. Take the upper right teleport and stand on the pad to clear the way to the lower left teleport.<br />
	Destroy the rubble in order to get access to more boxes.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 32
</p>

<p style="padding:0px;">
	One player should go east here and destroy the boulder in order to deactivate the gate; this will allow access to boxes and allow you avoid traps later on.<br />
	Activating the timed door will also activate foie traps; ignore the traps.<br />
	Taking the plain path you see will mean moving close to the computer which will activate several foie traps; use the path that was opened previously, there are several boxes and no traps.
</p>

<p style="padding:0px;">
	 
</p>

<p style="padding:0px;">
	 
</p>

<p style="padding:0px;">
	 
</p>

<p style="padding:0px;">
	Area 33
</p>

<p style="padding:0px;">
	Traps accompany the boxes here.<br />
	The switch pads will get smaller, so keep your eyes peeled.<br />
	This is the infamous spot where you could punch and kick your way past the boulders in the DC version of the game. That glitch has been removed. You can still squeeze and wiggle your way through as a shortcut, but it's less frustrating (and sometimes faster if you don't have practice swueezing through) to take the normal path.<br />
	Take the left teleport.
</p>

<p style="padding:0px;">
	 
</p>

<p style="padding:0px;">
	 
</p>

<p style="padding:0px;">
	 
</p>

<p style="padding:0px;">
	Area 34
</p>

<p style="padding:0px;">
	Destroy the boulder behind the waterfall to get access to the heal ring.<br />
	Only activate the switches shown.<br />
	The switch pad in the middle of the room will activate the light; it resets rather fast, so it would be ideal for one player to remain standing on the pad. After clearing the room, one person may want to stay on the pad while the others move on, as the next room will also be dark.
</p>

<p style="padding:0px;">
	 
</p>

<p style="padding:0px;">
	 
</p>

<p style="padding:0px;">
	 
</p>

<p style="padding:0px;">
	Area 35
</p>

<p style="padding:0px;">
	One person should get the switch while the other wait. There will be three small rooms, each containing two telepors. In order, take the left, left, and right ones in order to reach the switch.<br />
	Stay close to the left side of the path in order to avoid the foie traps.<br />
	Destroy the boulder here in order to access the light switch.
</p>

<p style="padding:0px;">
	 
</p>

<p style="padding:0px;">
	 
</p>

<p style="padding:0px;">
	 
</p>

<p style="padding:0px;">
	 
</p>

<p style="padding:0px;">
	 
</p>

<p style="padding:0px;">
	Credit psoworld.
</p>
]]></description><guid isPermaLink="false">36912</guid><pubDate>Mon, 13 Jun 2022 06:30:34 +0000</pubDate></item><item><title>Episode 1 C6 Walk though</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/36874-episode-1-c6-walk-though/</link><description><![CDATA[<p>
	Area 25.
</p>

<p>
	Activate the light switch first. If there are only a couple of easy enemies in the room, you may want to take the time to defeat them for any possible items they may drop.<br />
	Step on the marked switch to open the door.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 26.
</p>

<p>
	One of the boxes here contain a Buster.<br />
	 
</p>

<p>
	 
</p>

<p>
	Area 27.
</p>

<p>
	The weakest character should activate the light switch here and open the boxes.
</p>

<p>
	To the north, past the large room, is a heal ring. If you're not doing TA, take the time to heal.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 28.
</p>

<p>
	There are 9 barriers that can be deactivated by stepping on the 8 switches. One person should enter the maze while the others step on the switches in the order shown. Note that the first switch also serves as the final switch. Activate the switch once you reach the centre of the maze.<br />
	Also located in this room are fake walls that lead to boxes; however, these rooms also contain zonde traps. If you have either a sword/partisan or gizonde you may want to risk it, otherwise, just move on.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 29.
</p>

<p>
	Step on the marked switch to open the door.<br />
	The light switch is only accessible after you clear the room. Try to determine both your and the enemy's position by using the map instead of trying to see in the dark.<br />
	After clearing the room one person should go back to activate the timed switch while the others get the boxes in the different rooms. Note that activating the switch will also activate a trap; those who waited should destroy it.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 30.
</p>

<p>
	Boss Fight
</p>

<p>
	Do not attack the screens. Instead, focus on the red post that come out of the ground. Destroying the red one will prevent the gizonde attack.<br />
	During the second form, if it locks on to you, do not run around it, since it'll then lock on to your teammates as well. Keep away from the others and run around in a small area.
</p>

<p>
	 
</p>

<p>
	Credit psoworld
</p>
]]></description><guid isPermaLink="false">36874</guid><pubDate>Thu, 09 Jun 2022 10:59:41 +0000</pubDate></item><item><title>Episode 1 C5 Walk though</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/36873-episode-1-c5-walk-though/</link><description><![CDATA[<p>
	Area 20.
</p>

<p>
	The switch for the dark room is the orange switch.<br />
	Shoot at the shooting traps at point 2 while healing.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 21
</p>

<p>
	Ignore traps.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 22
</p>

<p>
	Switch for the dark room is the pink switch at point 1.<br />
	Touch the panel switch before moving on.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 23.
</p>

<p>
	Take the left teleporter marked 1.<br />
	Go through the secret hallway to the teleporter to the next level.<br />
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 24
</p>

<p>
	The light switch for the dark room is the orange switch.<br />
	Shoot switch above door to open door.<br />
	Ignore shooting traps.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Credit psoworld
</p>
]]></description><guid isPermaLink="false">36873</guid><pubDate>Thu, 09 Jun 2022 09:26:44 +0000</pubDate></item><item><title>Episode 1 C4 Walk though</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/36861-episode-1-c4-walk-though/</link><description><![CDATA[<p>
	Area 14
</p>

<p>
	 
</p>

<p>
	After clearing the area there are two options.<br />
	-If you're doing TA, two players will want to go left so one of the players can take the right path in the next room (the other player is needed for the switch) The other two should proceed to the right and the player that got the switch should join them afterwards. (The player who is solo is responsible for getting 2 switches while the others are responsible for 1 switch.)<br />
	-Everyone head to the right and split up later.<br />
	One player should go and get the switch (get the switch first, boxes second) while the others wait here; don't let the monsters that appear bother you, the door should be opened before you have to fight them.<br />
	If you didn't split up earlier, this is where you do so. One player should head to the left while two should head to the right. One will remain behind for now and will have to wait for the two players to destroy the boulder and reveal the teleport by moving close to the computer console they'll see.<br />
	The first thing you should do upon entering the room is move close to the computer console so the player who was left behind has access to the teleport.<br />
	This room is dark and the light switch is located in the middle. Have the FOrce or a player with a gun stand here.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 15
</p>

<p>
	The left teleport leads to the exit.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 16
</p>

<p>
	Three players should move ahead while one remains behind to activate the timed switch.<br />
	Only touch the left switch - The others are traps.
</p>

<p>
	 
</p>

<p>
	Area 17
</p>

<p style="padding:0px;">
	After clearing the dark room three players should go through the fake wall while the other player activates the timed switch. One of the three players will have to stand on a switch so the trailing player can get past the switch-activated piston.
</p>

<p style="padding:0px;">
	 
</p>

<p style="padding:0px;">
	 
</p>

<p style="padding:0px;">
	 
</p>

<p style="padding:0px;">
	Area 18
</p>

<p style="padding:0px;">
	Either split up 1:3 or 2:2. It's best that each side has a player that can use techs or has a weapon with a tech special, in case one side encounters a Pan Arms that takes a long time to separate<br />
	Only step on the right switch.
</p>

<p style="padding:0px;">
	 
</p>

<p style="padding:0px;">
	 
</p>

<p style="padding:0px;">
	 
</p>

<p style="padding:0px;">
	Area 19 
</p>

<p style="padding:0px;">
	This is the Boss Fight.
</p>

<p style="padding:0px;">
	If a non-HUnter gets targeted by the three homing mines, that player is dead.
</p>

<p style="padding:0px;">
	 
</p>

<p style="padding:0px;">
	Credit psoworld
</p>
]]></description><guid isPermaLink="false">36861</guid><pubDate>Wed, 08 Jun 2022 10:14:05 +0000</pubDate></item><item><title>Episode 1 C3 Walk though</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/36853-episode-1-c3-walk-though/</link><description><![CDATA[<p>
	Area 9 
</p>

<p>
	There are traps in the middle of this room have android shoot them or avoid walking in center passing on the right does not let them attach
</p>

<p>
	The switch under the moving piston opens the other door/pillar to open the door to move on
</p>

<p>
	One player should take the teleporter and get the switch ignore enemies while doing so , notify the others when at locked door so they can get switch to open
</p>

<p>
	Ignore the monsters here and shoot the left target , the others are traps if no gun defeat the monsters to open room for boxes which contains a gun
</p>

<p>
	One player should step on the 3 marked switches the others are traps, the others should proceed as the one player deactivates the barriers one at a time.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 10
</p>

<p>
	Head to the teleporter and split up in pairs
</p>

<p>
	The person that went though teleporter 1 will have to step on either one of the correct switches to deactivate barrier for the others
</p>

<p>
	Only destroy the right boulder the others are traps and hurt.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 11
</p>

<p>
	Two players should get the orange switches here while the other two activate the yellow and green switches
</p>

<p>
	You need to activate 4 switches here High upper left of the room need gun the switches are next to the bushes to the right of the door thats opened by activating the 4 switches
</p>

<p>
	middle of the room , slightly to the right under the rocks that's over the water need gun .In the bushes to the left of the door lower left corner of room under water but can melee after activating the 4 switches 2 players should go through the door while the other 2 wait in the room
</p>

<p>
	One player should stand on the switch this will deactivate the barrier and a path of light will appear follow the light leaving the route will cause damage. once done the player standing on switch should re join the other players.
</p>

<p>
	 Do not even enter this room until the player in step 3 has gone though the light path and is standing on the switch this will unlock the door to move on.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 12
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	No explanation needed
</p>

<p>
	 
</p>

<p>
	Area 13
</p>

<p>
	Two players should get the switch touch right only the other 2 wait by the door.
</p>

<p>
	Split up 3:1 with 3 players going through the barrier gate .The solo player takes on a few monsters to get to the switches 
</p>

<p>
	Locations In the bushes to your left immediately entering room
</p>

<p>
	Under water in upper left corner of the room
</p>

<p>
	Under water lower left corner
</p>

<p>
	accessed by other members of team bushes to your right as you enter the room the other buttons are traps.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 Credit Psoworld
</p>
]]></description><guid isPermaLink="false">36853</guid><pubDate>Tue, 07 Jun 2022 09:56:03 +0000</pubDate></item><item><title>Episode 1 C2 Walk though</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/36852-episode-1-c2-walk-though/</link><description><![CDATA[<p style="padding:0px;">
	Area 4
</p>

<p style="padding:0px;">
	Split up , one character should get the timed switch south while the others move ahead east.
</p>

<p style="padding:0px;">
	The boxes contain handguns: Shoot the target to open the door and get the boxes inside.
</p>

<p style="padding:0px;">
	Place a weapon on the red switch to get the boxes behind the red barrier.
</p>

<p style="padding:0px;">
	Break the left boulder to get access to the heal ring.
</p>

<p style="padding:0px;">
	 
</p>

<p style="padding:0px;">
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 5
</p>

<p>
	Ignore the enemies here. You can go through the wall North.
</p>

<p>
	A player with a gun should stand on the first switch and destroy the boxes.
</p>

<p>
	Past the teleporter to the next area and traps is a room with a false wall that contains boxes.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 6
</p>

<p>
	Shoot the target to open the door box room.
</p>

<p>
	Place 4 weapons on the pink switch to open the door to the next room.
</p>

<p>
	Box in point 3 contains armour.
</p>

<p>
	There are traps in this room Shoot through rocks to move ahead.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 7
</p>

<p>
	North of the first room , there is a hidden room with items in it
</p>

<p>
	In the dark room, there's a boulder to the North that can be destroyed - use a gun as target is high up room with boxes.
</p>

<p>
	The other teams members should go East and destroy boulder to move forward.
</p>

<p>
	Destroy boulder to uncover switch.
</p>

<p>
	Fake wall leads to a room with boxes that contain shields they are needed for next area.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Area 8
</p>

<p>
	Step on the yellow switches in order to allow a player through.
</p>

<p>
	Place 4 shields on the pink switch to open the door to next room.
</p>

<p>
	The dark room has traps. Step on switch and shoot the blue and red flames that will appear one at a time, This will open the door to move on.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	  Credit psoworld
</p>
]]></description><guid isPermaLink="false">36852</guid><pubDate>Tue, 07 Jun 2022 09:24:15 +0000</pubDate></item><item><title>Episode 1:C1 walk though</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/36851-episode-1c1-walk-though/</link><description><![CDATA[<p>
	<b>Walkthrough Area 1</b>
</p>

<ol style="padding:0px;">
	<li style="padding:0px;">
		Force or Ranger collect items.
	</li>
	<li style="padding:0px;">
		Second area, next to the barrier:<br />
		The two strongest players should wait here while the other two get the switch in the next area.
	</li>
	<li style="padding:0px;">
		Third area, next to the door:<br />
		After getting the switch - Ignore the enemies while doing so - the weakest player on the team should wait here while the other goes back and take the warp to help the others. The switch mentioned in step 4 is the one that opens the door.
	</li>
	<li style="padding:0px;">
		Fourth area, south, next to the door - south end of the door (yellow on map)<br />
		After clearing the area, one player, should go south and activate the switch - Ignore the enemies - while the others wait here.
	</li>
	<li style="padding:0px;">
		Final area (between the yellow dot and "next" on the map<br />
		Once the door has been opened, the weakest player (waiting all this time) should activate the switch here in order to unlock the door for the others. Afterwards, get the switch in the next area, once again, ignoring the enemies.
	</li>
</ol>

<p style="padding:0px;">
	 
</p>

<p>
	 <font color="#FFFFFF"><b>Area 2</b></font>
</p>

<ol style="padding:0px;">
	<li style="padding:0px;">
		The person(s) who got the timed green switch should wait here while the one(s) who went through the timed gate takes there teleporter(#1)..
	</li>
	<li style="padding:0px;">
		After taking the teleporter(#1) here, you'll appear in an area with two teleporters. Take teleporter(#2), which is behind you, and activate the purple switch. Teleporter(#3), which is in front of you, will take you to an area with boxes; it's generally ignored as it consumes too much time. Approach final teleporter to the boss area.
	</li>
</ol>

<p style="padding:0px;">
	 
</p>

<p>
	 
</p>

<p>
	<font color="#FFFFFF"><b>Area 3 Walk through </b></font>
</p>

<p>
	Defeat the dragon. The dragon can 1 hit kill anyone on the team. Forces will die in one hit, so watch out! 60hp is recommended
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Credit Psoworld
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">36851</guid><pubDate>Tue, 07 Jun 2022 08:22:49 +0000</pubDate></item><item><title>My s rank bugged on bank</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/36675-my-s-rank-bugged-on-bank/</link><description><![CDATA[<p>
	Drop me DC and my srank gone...not on bank neither on character help. DONT HAVE PHOTO. Thank you 
</p>
]]></description><guid isPermaLink="false">36675</guid><pubDate>Thu, 28 Apr 2022 22:16:28 +0000</pubDate></item><item><title>Rewards after completion</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/36512-rewards-after-completion/</link><description><![CDATA[<p>
	Happened twice now have cleared ep1 1-9 received s'ranks . Helped someone get a Challenge c7 cleared and was rewarded S'rank again no shield . On dropping said s'rank disconnection from game.
</p>

<p>
	Played a C1 time attack on same cleared character today prize was S'rank, placed in bank disconnected. Not receiving god shield genbu or byyakko is it. well not getting one of the 2 shields no more.
</p>

<p>
	Thanks Ink
</p>
]]></description><guid isPermaLink="false">36512</guid><pubDate>Thu, 10 Feb 2022 23:26:31 +0000</pubDate></item><item><title>episode 2 c5</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/35612-episode-2-c5/</link><description><![CDATA[<p>
	Quest will not load from counter gives pop up window and returns to ep1 list of challenges.
</p>

<p>
	 
</p>

<p>
	Can we get a time frame on the fix please
</p>]]></description><guid isPermaLink="false">35612</guid><pubDate>Fri, 12 Mar 2021 21:11:02 +0000</pubDate></item><item><title>Yohohoho X-Mas is over! Time for a challenge !</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/35500-yohohoho-x-mas-is-over-time-for-a-challenge/</link><description><![CDATA[<p>
	<span style="color:#bfbfbf;font-size:14px;"><span class="ipsEmoji">😅</span></span><span style="color:#bfbfbf;font-size:14px;"><span class="ipsEmoji">🤟🏻</span></span><span style="background-color:#1c1c1c;color:#bfbfbf;font-size:14px;">, I would actually be looking forward to do challenge mode with some funny, not too serious, high spirited guys to make some ranks in challenge mode , since I’m from Europe but studying I actually almost got time sooooo, If ur interested in some funny challenging rounds , feel free to write me here or ingame (alias. H.sparrow or Zorujuro or blue fonewm with Arabic name ) gl on the further grind fellas </span>
</p>]]></description><guid isPermaLink="false">35500</guid><pubDate>Thu, 28 Jan 2021 19:12:28 +0000</pubDate></item><item><title>A guide to weapon choice.</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/34829-a-guide-to-weapon-choice/</link><description><![CDATA[<p>
	Weapons Analysis: Saber class - The saber class of weaponry are going to be one of the more important weapons one will use in cmode. It does the largest amount of damage per hit of all the weapons. It is accurate, it causes a decent amount of knockback. This class of weaponry will be used quite often with good reason, its common powerful, and useful. The male saber animation is great. It causes knockback and moves your character around. The third hit of the combo usually does not leave you open to retaliation by a monster. The female saber animation is not so great but still does the job. It does not cover a lot of ground, and the third hit animation lags a bit more than the male animation does. The bread and butter of cmode.
</p>

<p>
	Dagger class - The dagger class of weaponry is good when one uses them correctly. Used correctly, they can quickly dispatch foes. However used incorrectly they are just going to lead to much pain and suffering on the hunter using them. The daggers of non HUcaseals should be used on an enemy who is targetting anyone but you. HUcaseals should also follow the same advice but it is not as crucial as it is to non HUcaseals.
</p>

<p>
	Sword class - The sword class of weaponry is good, but only in certain situations. Unfortunately you are forced to use a sword in the beginning of certain cmode stages when it is more favorable to have a saber on hand. The sword is inaccurate but powerful. Swords also have poor weapon animations for both genders. 3 hit combos with swords should be used very sparingly. With a sword, attack only monsters who aren't targetting you, preferably ones with their back turned. Swords are good for De Rol Le and frozen clusters of enemies. They are also rather nice on groups of confused enemies beating on each other. Partisan class - Far superios to a sword at the cost of less ATP. They are faster and more acccurate, cause a decent amount of knockback, and are able to be used with 3 hit combos with no chance of retaliation unless your third heavy strike misses. Useful if one HU in a 3 HU party is wielding this to support the other HUs
</p>

<p>
	Handgun class - a very nice weapon. What it lacks in attack power it makes up for in one word, stun ability. The handgun's speed of fire allows a person to stun enemies with light combos easily. Preferable to a rifle in most situations.
</p>

<p>
	Rifle class - not a bad weapon, but not in the same vein as the handgun. It does more damage, has a bit more range, but is slower than the handgun. It should be used if it has a nice weapon special, such as paralysis or instant death as the rifle has a high amount of ATA. Otherwise use a handgun.
</p>

<p>
	Shot class - no real use in cmode, too slow, too little damage too inaccurate, no range.
</p>

<p>
	Mechgun Class - if a HU manages to get the ATA to use it, then its a decent weapon. RAs lack the ATP to make them effective.
</p>

<p>
	Slicer Class - only to be used if no other options are available.
</p>

<p>
	Cane Class - not bad, allows a decent spell casting rate. If male, go barehanded.
</p>

<p>
	Wand Class - In my opinion the best weapon class for female forces. Boosts MST and allows a decent female cast rate. The MST boost is not worth the faster cast rate for male forces, stay barehanded.
</p>

<p>
	Rod Class - boosts defense. If male, go barehanded.
</p>

<p>
	I did not write this its a c/p from gamefaq , i hope it helps
</p>]]></description><guid isPermaLink="false">34829</guid><pubDate>Mon, 18 May 2020 13:36:49 +0000</pubDate></item><item><title>Playing as Ra. Support class.</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/34830-playing-as-ra-support-class/</link><description><![CDATA[<p>
	If you are lucky enough to get in a challenge mode team a few tips.
</p>

<p>
	-Rangers don't do the damage hunters do so hold off on the heavy attacks. A simple light attack causes the stun a HU needs to get his/her attacks to connect. Heavy attacks just repulse the enemies making it harder for a HU to attack the enemy.
</p>

<p>
	-The ranger should see which grunt monsters are targeting their HUs and focus on stunning them while the HU finishes them off. Remember light attacks, heavy attacks cause knockback which can throw a HU off balance. and annoy the crap out of the Hu.
</p>

<p>
	-Rangers are also great for detonating player traps quickly. Without a handgun or tech to detonate a player trap, it takes some time for it to explode, which in that time the monsters move out of position or cause you damage.
</p>]]></description><guid isPermaLink="false">34830</guid><pubDate>Mon, 18 May 2020 14:42:14 +0000</pubDate></item><item><title>Looking for members to practice in C-Mode</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/34752-looking-for-members-to-practice-in-c-mode/</link><description><![CDATA[<p>
	I don't have experience in challenge mode, so im looking for people that want to try it too (or help).
</p>

<p>
	Need to practice a lot and eventually get S-Rank weapons.
</p>]]></description><guid isPermaLink="false">34752</guid><pubDate>Tue, 28 Apr 2020 04:40:33 +0000</pubDate></item><item><title>Looking for a C-mode Team!</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/34630-looking-for-a-c-mode-team/</link><description><![CDATA[<p>
	I'd like to play Challenge mode episode 2 for a S-rank Needle. Let me know if you are down!
</p>]]></description><guid isPermaLink="false">34630</guid><pubDate>Sat, 28 Mar 2020 20:00:42 +0000</pubDate></item><item><title>CM</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/34082-cm/</link><description><![CDATA[<p>
	Does anyone on this server play Challenge Mode regularly? 
</p>

<p>
	Respond here or message me if you're interested. I'm willing to help/teach/guide inexperienced players who want to learn.
</p>]]></description><guid isPermaLink="false">34082</guid><pubDate>Fri, 01 Nov 2019 18:33:30 +0000</pubDate></item><item><title>Need 2 more for challenge mode</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/33452-need-2-more-for-challenge-mode/</link><description><![CDATA[<p>
	Need 2 more people for challenge mode on Saturday the 1st of June 10am uk time, inbox me or comment below ^^
</p>]]></description><guid isPermaLink="false">33452</guid><pubDate>Mon, 27 May 2019 10:49:49 +0000</pubDate></item><item><title>Let the challenge commence!</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/32343-let-the-challenge-commence/</link><description><![CDATA[
<p>
	Putting together a team for challenge mode!
</p>

<p>
	I have downloaded discord, and am looking for a few people who want to get down!
</p>

<p>
	I'll play as myself.
</p>

<p>
	Duja (Humar)
</p>

<p>
	Since he is my favorite to play as.
</p>

<p>
	I have quite a few done from years ago but would like to start fresh.
</p>

<p>
	I'm available Tuesday and Thursday pretty much all day.
</p>

<p>
	Other days I work and don't get out til 9 pm. Pacific time zone
</p>

<p>
	Hit me up on here and we can arrange a time and place.
</p>

<p>
	P.S. I'll bring beer <img alt=":onion-head01:" data-emoticon="" src="https://www.phantasystaronline.net/forum/uploads/emoticons/default_onion-head01.gif" title=":onion-head01:" /></p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">32343</guid><pubDate>Fri, 03 Aug 2018 18:24:39 +0000</pubDate></item><item><title>1c6-1c8</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/32241-1c6-1c8/</link><description><![CDATA[<p>
	Anyone down for these stages?
</p>]]></description><guid isPermaLink="false">32241</guid><pubDate>Tue, 17 Jul 2018 17:56:13 +0000</pubDate></item><item><title>1c5-1c9</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/32022-1c5-1c9/</link><description><![CDATA[<p>
	Anyone want to do stages 5-9 starting from now?
</p>]]></description><guid isPermaLink="false">32022</guid><pubDate>Tue, 22 May 2018 20:59:48 +0000</pubDate></item><item><title>Team for EP 2 S-rank needle</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/30913-team-for-ep-2-s-rank-needle/</link><description><![CDATA[
<p>
	Trying for ages to acquire a S-rank spread needle, so i would like to do challenge mode to get one as no one is selling one.
</p>

<p>
	Can someone let me know what challenge i need to do and what is important to do?
</p>
]]></description><guid isPermaLink="false">30913</guid><pubDate>Tue, 24 Oct 2017 21:43:03 +0000</pubDate></item></channel></rss>
